Hello Internet, here are some CROW BITES for you. This is a series for weird trivia and glitches I’ve encountered in my life of fightin’ gamin’. Last time, we talked about the unique stun system of Kinnikuman Muscle Grand Prix 2. Today, to celebrate the recently-announced Samurai Shodown, I’m looking back to a mechanic that defines much of the series: recoil canceling.
The fundamentals of 2-in-1 combos in most 2D fighters gets turned on its head in Samurai Shodown V Special. The cancel windows are often tight and occur late in the animation of a move — particularly on block, when characters go into a specific recoil animation. This “recoil cancel” isn’t just a combo tool, it is the foundation by which decision-making is based around when playing the game.
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