Upcoming Street Fighter V: Arcade Edition update will improve the speed of the game’s inputs

By on October 9, 2018 at 9:00 am
SFV AE Splash Art

Input lag is one of the things that can ruin the experience of any fighting game, and as such it’s something that players look out for. Street Fighter V infamously had input lag issues early in its life, before Capcom eventually fixed the issue… sort of. Now, it seems that Capcom will be further addressing input latency in Street Fighter V: Arcade Edition.

In a recent tweet, the official Street Fighter twitter account announced that they would “improve the speed of which inputs are registered” in an update set to drop on October 23.

This announcement is interesting considering that the game, as previously mentioned, had already received a patch that lowered its input delay a few years back. This, however, was done without the update that Epic released last year for Unreal Engine 4 (which powers Street Fighter V) that lowered the baseline input delay of the engine in general. [This was utilized by Bandai Namco to drop the input delay in Tekken 7 on PlayStation 4. – Editor]

Could this mean that Capcom is has finally upgraded the build of Unreal Engine 4 that Street Fighter V: Arcade Edition is using to the versions with the lowered delay? Or have they found other ways to speed up the games inputs? We’ll find out on October 23, when the update drops.

Source: Street Fighter (Twitter)


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Shoryuken's long time news hound. When not writing for SRK's front page, D3v spends part of his time helping run tournaments in the Philippines, including the country's biggest fighting game event, Manila Cup.