SoulCalibur VI producer Motohiro Okubo says the game is the most content-packed yet

By on June 14, 2018 at 1:00 pm

Live interviews continued on Wednesday at E3 2018. The E3 PlayStation stage booked some time with Motohiro Okubo, game director and the currently most front-facing developer of SoulCalibur VI. Gameplay footage from the newest build accompanied the conversation.

Motohiro Okubo is first asked about the philosophy driving the development of the new SoulCalibur VI. He said that the company experienced a little bit of turmoil over the past years when it came to the development of the Souls series, so they really needed to look at and remember what made the series great. Okubo brings up the newly-revealed SoulCalibur VI story mode, saying that it will have a lot in store for longtime fans, and that it’s the “most packed” SoulCalibur title of all. It’s the weapons that drove the evolution of the series.

A question about new SoulCalibur mechanics pops up, so Okubo talked about Reversal Edge, the parrying move that forces a clashing mini-sequence between the two fighters. Okubo believes that this is aimed at beginners to make them feel like they can be on more equal footing, and that the better the players get, the less they might use this mechanic.

At the end, Okubo reiterated the announced release date of the game (October 19, 2018) and said that he feels proud of what the team has accomplished, also stating that the team has had enough time to polish the title as needed.

Source: PlayStation (YouTube)

Luke "Woocash" Siuty is a Chicago-based writer who specializes in ArcSys titles. A Guilty Gear veteran, he plays Baiken and commits atrocities by playing Sin when he's not busy pondering the ArcSys Cycle. He's always down to talk on Twitter, so send him tips. He's good at OS-ing in real life, not so much in video games, though.