As E3 2018 continues, we’re getting a closer look at the recently-announced Dead or Alive 6. Faithful fans of the series should get ready for a slight directional change in the game — which now emphasizes more serious, realistic graphics, but also changes things up with a new resource bar.
Interviewed on the show stage, game director Yohei Shimbori talks about how they overhauled the graphics to show off impactful blows, sweat, and blood. Shimbori was also asked the company’s approach to balancing the game. On one hand, he wants to appeal to more casual players (which would probably explain the new Break Attack), but the core mechanics of the game remain intact. Shimbori is eager to hear feedback from fans, and is particularly looking forward to hearing fan reactions at Evo 2018. There’s also plenty of gameplay footage to peek at during the talk.
Toward the end of the interview, Tom (the second guest) made a nice, direct nod to the FGC. He gave a shout-out to competitive Dead or Alive players, bringing up the time when Team Ninja announced the end of support for Dead or Alive 5 at NEC 18. He hopes that now “all of this is explained” and that 2019 will be a “very, very exciting year.”
As Shoryuken already reported, Dead or Alive 6 will be playable at Evo 2018.
Source: PlayStation (YouTube)