Since E3 and the reveal of more Marvel vs. Capcom: Infinite footage, the discussion has been quite heated concerning the latest entry in the Vs. series. From questions of gameplay depth, the quality of in-game models and accusations of players “shilling” for Capcom, there has been quite the storm surrounding MvC:I. Hoping to answer questions and put fan fears to rest, producers Michael Evans and Peter “ComboFiend” Rosas sat down with GameSpot to discuss the game’s Story Mode, the game’s initial roster, the issue of Chun-Li’s face and more.
Christened “Ug-Li” by certain members of the community, Chun-Li’s character model has become a major flashpoint for those discussing Marvel vs. Capcom: Infinite. Many see it as a symbol of Capcom’s slapdash approach to this latest edition of the Vs. Series, with it showing how the company has fallen since the days of UMvC3 and USFIV. Evans understands and seems to agree with the fan revulsion, calling Chun-Li’s new model “disgusting” and vowing that Capcom “will look at it again.” Contrary to popular belief, Evans states that Capcom is not “an evil overlord company, despite the rumors” and that it will do its best to improve the character models of some fighters before launch.
As for the Story Mode, Evans stated that it was written in-house by Capcom, with writer Paul Gardner working closely with current Marvel creative director Bill Roseman on the overall narrative. Rather than going through the long process of introducing all the characters, the Story Mode is written as if “the heroes are already familiar with each other,” so players can jump straight into the action.
Questions about the leaked roster were raised, but Evans declined to comment on whether characters like Jedah will appear in the final game. He and Rosas did confirm that six additional characters will come out this year via the Character Pass, so expect to see fighters like Sigma and Black Panther on the roster before 2017 is over. When mentioning X-Men characters like Sentinel and Magneto, Rosas is keen to focus on how elements of these characters — like Magneto’s eight-way dash — have been preserved in MvC:I even though the character may not make an appearance. If “a legacy character doesn’t happen to make the roster this time, that play style would still be represented” in different fighters like Ultron, Nova, or Captain Marvel.
The whole interview is worth a read, as it dives into how Capcom are approaching veteran character reworks and making the game accessible for new players, while adding enough depth for veterans. Interviewer Tamoor Hussain also makes a stellar case for Skullomania’s addition to the MvC:I roster, which is something I think we can all get behind.