From Shoryuken Wiki
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
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| Frames
| Frames
| Frames of
| Frames of
| Super Meter
| Cancel
| Ability
|
|
|
| Move Name
| Damage
| Stun
| Startup
| Active
| Recovery
| Total
| On Block
| On Hit
| Block Stun
| Hit Stun
| Gain
| Chain
| Special
| Super
| Notes
|
| Close LP
| 30
| 50
| 4
| 2
| 5
| 10
| +4
| +7
| 10
| 13
| 20
| O
| O
| O
| -
|
| Close MP
| 75
| 100
| 7
| 2
| 10
| 18
| 0
| +3
| 11
| 14
| 40
| X
| O
| O
| -
|
| Close HP
| 90[80]
| 200[150]
| 4
| 5
| 20
| 28
| -7
| -2
| 17
| 22
| 60
| X
| O
| O
| Forces stand
|
| Close LK
| 35
| 50
| 4
| 2
| 6
| 11
| +3
| +6
| 10
| 13
| 20
| X
| X
| X
| -
|
| Close MK
| 70
| 100
| 7
| 2
| 12
| 20
| 0
| +3
| 13
| 16
| 40
| X
| O
| O
| -
|
| Close HK
| 40*70
| 125*75
| 7
| 2*2
| ??
| 26
| 0
| +5
| ??
| ??
| 60*20
| X
| X
| O
| 1st hit cancelable, +4 on hit on crouching characters
|
| Far LP
| 30
| 50
| 5
| 2
| 6
| 11
| +4
| +7
| 11
| 14
| 20
| O
| O
| O
| -
|
| Far MP
| 60
| 100
| 6
| 2
| 13
| 20
| -1
| +2
| 13
| 16
| 40
| X
| X
| O
| -
|
| Far HP
| 80
| 200
| 13
| 3
| 30
| 45
| -15
| -11
| 17
| 21
| 60
| X
| X
| X
| -
|
| Far LK
| 40
| 50
| 4
| 2
| 8
| 13
| +1
| +4
| 10
| 13
| 20
| X
| X
| X
| -
|
| Far MK
| 60
| 100
| 8
| 2
| 13
| 22
| -1
| +2
| 13
| 16
| 40
| X
| X
| X
| -
|
| Far HK
| 90
| 200
| 10
| 3
| 18
| 30
| -3
| +1
| 17
| 21
| 60
| X
| X
| X
| -
|
| crouch LP
| 20
| 50
| 4
| 2
| 6
| 11
| +3
| +6
| 10
| 13
| 20
| O
| O
| O
| -
|
| crouch MP
| 50
| 100
| 5
| 2
| 11
| 17
| -1
| +3
| 11
| 15
| 40
| X
| O
| O
| -
|
| crouch HP
| 60*30
| 100*100
| 11
| 2*2
| ??
| 34
| -2
| D
| ??
| ??
| 60*20
| X
| O
| O
| 1st hit forces stand, 2nd hit launches, both hits cancelable
|
| crouch LK
| 20
| 50
| 5
| 2
| 8
| 14
| +1
| +4
| 10
| 13
| 20
| O
| O
| O
| Low attack
|
| crouch MK
| 50
| 100
| 7
| 2
| 14
| 22
| -4
| 0
| 11
| 15
| 40
| X
| O
| O
| Low attack
|
| crouch HK
| 80
| 100
| 8
| 2
| 25
| 34
| -9
| D
| 17
| -
| 60
| -
| -
| -
| Low attack, cannot fast recover
|
| Jump up LP
| 50
| 50
| 5
| 5
| -
| -
| -
| -
| -
| -
| 20
| -
| -
| -
| -
|
| Jump up MP
| 80
| 100
| 6
| 4
| -
| -
| -
| -
| -
| -
| 40
| -
| -
| -
| -
|
| Jump up HP
| 60
| 200
| 9
| 10
| -
| -
| -
| -
| -
| -
| 60
| -
| -
| -
| (translate)
|
| Jump up LK
| 45
| 50
| 5
| 6
| -
| -
| -
| -
| -
| -
| 20
| -
| -
| -
| -
|
| Jump up MK
| 80
| 100
| 6
| 9
| -
| -
| -
| -
| -
| -
| 40
| -
| -
| -
| (translate)
|
| Jump up HK
| 100
| 200
| 7
| 4
| -
| -
| -
| -
| -
| -
| 60
| -
| -
| -
| -
|
| Jump forward LP
| 50
| 50
| 4
| 10
| -
| -
| -
| -
| -
| -
| 20
| -
| -
| -
| -
|
| Jump forward MP
| 50*30
| 50*50
| 4
| 2*3
| -
| -
| -
| -
| -
| -
| 40*20
| -
| -
| -
| Juggles airborne opponents, Pursuit property
|
| Jump forward HP
| 80
| 200
| 4
| 2
| -
| -
| -
| -
| -
| -
| 60
| -
| -
| -
| (translate)
|
| Jump forward LK
| 45
| 50
| 6
| 8
| -
| -
| -
| -
| -
| -
| 20
| -
| -
| -
| -
|
| Jump forward MK
| 70
| 100
| 6
| 5
| -
| -
| -
| -
| -
| -
| 40
| -
| -
| -
| -
|
| Jump forward HK
| 90
| 200
| 6
| 8
| -
| -
| -
| -
| -
| -
| 60
| -
| -
| -
| -
|
| Head Stomp
| 50*30*35
| 50x3
| 3
| Until ground
| -
| -
| -
| -
|
| -
| 40x3
| -
| -
| -
| -
|
| Dive Kick
| 60
| 100
| 8
| Until ground
| -
| -
| -
| -
|
| -
| 60
| -
| -
| -
| Pursuit property
|
| Triangle Jump
| -
| -
| -
| -
| -
| -
| -
| -
|
| -
| -
| -
| -
| -
| -
|
| Focus Attack LVL 1
| 65
| 100
| 21
| 2
| 35
| 57
| -21
| -21
| 15
| 15
| 20
| -
| -
| -
| -
|
| Focus attack LVL 2
| 85
| 150
| 18+11
| 2
| 35
| 65
| -15
| D
| 21
| -
| 40
| -
| -
| -
| -
|
| Focus attack LVL 3
| 150
| 200
| 65
| 2
| 35
| 101
| D
| D
| -
| -
| 60
| -
| -
| -
| -
|
| Forward Throw
| 130
| 150
| 3
| 2
| -
| -
| D
| D
| -
| -
| 40
| -
| -
| -
| Throw range 0.9
|
| Back throw
| 130
| 150
| 3
| 2
| -
| -
| D
| D
| -
| -
| 40
| -
| -
| -
| Throw range 0.9
|
| Sonic Boom (all)
| 60
| 50
| 14
| -
|
| 48
| -6
| -2
|
|
| 10/20
| X
| X
| O
| -
|
| Sonic Boom EX
| 45*45
| 50*50
| 14
| -
|
| 61
| -6
| -2
|
|
| 0/0
| X
| X
| O
| -
|
| Shoryuken LP
| 80*40*10[60]
| 100*25*10[50]
| 5
| 18
|
| 46
| -19
| D
|
|
| 30/40*10*10
| X
| X
| O
| (translate), 1~7f cannot be thrown, 1st hit cancelable
|
| Shoryuken MP
| 90*40*10[60]
| 100*25*10[50]
| 5
| 18
|
| 56
| -29
| D
|
|
| 30/40*10*10
| X
| X
| O
| 1~7f invincible, (translate), 1st hit cancelable
|
| Shoryuken HP
| 100*40*10[80]
| 100*25*10[50]
| 5
| 18
|
| 59
| -32
| D
|
|
| 30/40*10*10
| X
| X
| O
| 1~7f invincible, (translate), (translate)
|
| Shoryuken EX
| 100*40*20x5[50]
| 100*25*10x5[50]
| 5
| 18
|
| 61
| -34
| D
|
|
| 0/0
| X
| X
| O
| 1~22f invincible, (translate)
|
| Hyakuretsu LK
| 20*4x15*40
| 250
| 12
| 2
|
| 49
| -24
| D
|
|
| 20/45
| X
| X
| X
| Armor break
|
| Hyakuretsu MK
| 20*4x15*40
| 250
| 14
| 2
|
| 51
| -24
| D
|
|
| 20/45
| X
| X
| X
| Armor break
|
| Hyakuretsu HK
| 20*4x15*40
| 250
| 16
| 2
|
| 53
| -24
| D
|
|
| 20/45
| X
| X
| X
| Armor break
|
| Hyakuretsu EX
| 20*4x15*40
| 250
| 16
| 2
|
| 53
| -24
| D
|
|
| 0/0
| X
| X
| X
| Strike (but not throw) invincible 1~15f, Armor break
|
| Tandem Engine LP
| 0
| 0
| 21
| 24
|
| 69
| +19
| +23
|
|
| 10/1
| X
| X
| X
| (translate)
|
| Tandem Engine MP
| 0
| 0
| 24
| 25
|
| 73
| +19
| +23
|
|
| 10/1
| X
| X
| X
| (translate)
|
| Tandem Engine HP
| 0
| 0
| 26
| 26
|
| 75
| +19
| +23
|
|
| 10/1
| X
| X
| X
| (translate)
|
| Tandem Engine EX
| 0
| 0
| 23
| 24
|
| 71
| +19
| +23
|
|
| 0/0
| X
| X
| X
| Sucks in airborne jugglable opponents, resets the juggle count (not the combo count), does not work in the corner
|
| Spinning Pile Driver LP
| 130
| 50*150
| 3
| 2
|
| 53
| D
| D
|
|
| 30/40*40
| X
| X
| X
| Throw range 1.15
|
| Spinning Pile Driver MP
| 140
| 50*150
| 3
| 2
|
| 57
| D
| D
|
|
| 30/40*40
| X
| X
| X
| Throw range 1.05
|
| Spinning Pile Driver HP
| 150
| 50*150
| 3
| 2
|
| 60
| D
| D
|
|
| 30/40*40
| X
| X
| X
| Throw range 0.95
|
| Spinning Pile Driver EX
| 170
| 50*150
| 3
| 2
|
| 53
| D
| D
|
|
| 0/0
| X
| X
| X
| 1~4f invincible, Throw range 1.1
|
| Yoga Teleport
| 0
| 0
| -
| -
|
| 40
| -
| -
|
|
| -
| X
| X
| X
| 1~32f invincible
|
| Tandem Storm LP
| 10x20*150
| 0
| 6
| 80
|
| 175
| -50
| D
|
|
| 0/0
| -
| -
| -
| 1f invincible, Pursuit property, (translate)
|
| Tandem Storm MP
| 10x20*150
| 0
| 11
| 80
|
| 175
| -50
| D
|
|
| 0/0
| -
| -
| -
| 1f invincible, Pursuit property, (translate)
|
| Tandem Storm HP
| 10x20*150
| 0
| 16
| 80
|
| 175
| -50
| D
|
|
| 0/0
| -
| -
| -
| 1f invincible, Pursuit property, (translate)
|
| Tandem Stream
| 8x19*188
| 0
| 10
| -
|
| 54
| -15
| D
|
|
| 0/0
| -
| -
| -
| 1~23f invincible, Armor break
|
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| Frames
| Frames
| Frames of
| Frames of
| Super Meter
| Cancel
| Ability
|
|
|
| Move Name
| Damage
| Stun
| Startup
| Active
| Recovery
| Total
| On Block
| On Hit
| Block Stun
| Hit Stun
| Gain
| Chain
| Special
| Super
| Notes
|
The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. It was written this way so you don't have to do any math to figure out what frame a move first hits on.