Eolaz‘ latest video goes over tricky setups for Vega in Super Street Fighter IV: Arcade Edition ver. 2012. The setups demonstrated here create some ambiguous cross-up situations, though none of them are truly unblockable. A few strange hit-box interactions are shown as well. Check out the video below and let us know what you think. [...]
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“A Study in Scarlet,” Exploring Vega Setups in Super Street Fighter IV: Arcade Edition ver. 2012
Posted by MyLifeIsAnRPG on May 20, 2013 under Strategy, Videos
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Ultimate Marvel vs. Capcom 3 – Option-selecting Throw with H+S Special Moves by Team Spooky’s NerdJosh
Posted by USD on May 16, 2013 under Videos
Team Spooky’s NerdJosh has uploaded a new Ultimate Marvel vs. Capcom 3 video showcasing an interesting character-specific throw option-select. For characters with special moves that can be performed with H+S, such as Viewtiful Joe’s V-Dodge, C.Viper’s Focus Attack and Haggar’s Double Lariat, it’s possible to combine a throw attempt and the corresponding special move while [...]
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Ultimate Marvel vs. Capcom 3 – How Super-Skrull Got His Ground Bounce Back
Posted by MyLifeIsAnRPG on May 3, 2013 under Videos
Paulow3B recently uploaded a new video that details how to pull off Super-Skrull’s ground bounce reset glitch in Ultimate Marvel vs. Capcom 3. The glitch is actually pretty simple, since using Meteor Smash as an OTG gives you back a ground bounce for some reason. The move has to be used when your opponent is completely lying on the [...]
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Ultimate Marvel vs. Capcom 3 – Magneto EM Disruptor Dash Canceling Tutorial
Posted by MyLifeIsAnRPG on May 1, 2013 under Videos
EviltoasterofFP has produced a new video covering an obscure piece of Magneto tech in Ultimate Marvel vs. Capcom 3. Mags’s EM Disruptor actually has a short dash cancel window in its recovery frames. By taking advantage of this you can perform aerial actions after EM Disruptor when you normally wouldn’t be able to. Source: EviltoasterofFP
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Super Street Fighter IV: Arcade Edition ver. 2012 – Applications for Ken’s Cl.MK and Cr.MP by GammaSlap
Posted by MyLifeIsAnRPG on April 22, 2013 under Videos
GammaSlap brings us two short Super Street Fighter IV: Arcade Edition ver. 2012 videos today that show off some of the lesser used tools in Ken’s arsenal. Both videos demonstrate how these moves can create additional frame advantage that Ken wouldn’t otherwise have, enabling new combo opportunities. Some combos are slightly impractical, simply because they [...]
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King of Fighters XIII – HawaiiMonkey’s Ralf Combo and Clark Tech Exhibition
Posted by iantothemax on March 17, 2013 under Videos
We were recently sent an interesting King of Fighters XIII video by HawaiiMonkey that’s a combination combo and tech exhibition video. The first part of this new project showcases a few Ralf corner combos that utilize stuns and resets to great effectiveness, while the second demonstrates a cool piece of Clark tech featuring a kara [...]
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Super Street Fighter IV: Arcade Edition ver. 2012 – Ways to Get Around Gouken’s EX Counter
Posted by MyLifeIsAnRPG on March 5, 2013 under Videos
drekerrr has posted a video showing how many members of the SSFIV:AE 2012 cast can get around Gouken’s EX counter. Usually, it involves canceling whatever move you are throwing into a move with invulnerability frames, or a move that simply sways out of the way of the counter’s hit-box. There are a couple examples that use [...]
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Ultimate Marvel vs. Capcom 3 – Superior Tech: True Guardbreaks
Posted by MyLifeIsAnRPG on January 25, 2013 under Videos
Danke has just tipped us off to this brand new Ultimate Marvel vs. Capcom 3 video by Team Brown Town. It showcases an interesting piece of tech discovered by Phantasy and Rylander and expanded upon by Xero. Essentially, a low hit-stun move is used to force the opponent to block as they come in. Then, a [...]
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Ultimate Marvel vs Capcom 3: Iron Man Finale Combo Video
Posted by Wolverine-Master on December 28, 2012 under News, Videos
MrFlubbs is back with another combo video and this time it centers around what Iron Man can do. He was able to put good use to TK Smart Bombs, performing a triple launcher combo, and converting a corner throw into a jump loop. Check out this video if you need some extra tech for your [...]
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Ultimate Marvel vs. Capcom 3 – She-Hulk Auto-Correct Throw Setup
Posted by MyLifeIsAnRPG on December 27, 2012 under Videos
GodOf2DWar recently uploaded this new Ultimate Marvel vs. Capcom 3 video that shows off an interesting She-Hulk trap. The setup allows her to anti-air grab the opponent no matter what direction they tech. However, characters with expanded mobility, such as air-dashes or flight, can still avoid it. Source: GodOf2DWar
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UMVC3 – Just A Little Bit of Hulk Smash
Posted by MyLifeIsAnRPG on December 23, 2012 under Videos
Andre Livsey feels that Hulk players in Ultimate Marvel VS Capcom 3 are far too basic. While most simply rely on the basic LMH re-launch combos, Hulk can do much more with just a little bit of creativity. These two videos show off some of this interesting Hulk tech, comboing several gamma charges and reaching high [...]
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Wolverine-Master Ultimate Marvel vs. Capcom 3 Tech Archive – Frank, Shuma, and More
Posted by MyLifeIsAnRPG on December 17, 2012 under Videos
Wolverine-Master has uploaded several different Ultimate Marvel vs. Capcom 3 videos recently, showing off some interesting tech. His first video covers Frank West, specifically focusing on combos without any assists. His next video shows off a TAC infinite with Shuma-Gorath. And finally…remember Heroes and Heralds mode? Yeah, that still exists. Wolverine-Master has a brand new [...]
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Super Street Fighter IV: Arcade Edition ver. 2012 – Rufus Overhead Crossover Tech
Posted by MyLifeIsAnRPG on December 13, 2012 under Videos
P.M. recently posted a new video, partially in response to EG|Justin Wong’s assertion that there is no more Rufus tech to discover. This utilizes Rufus’ overhead to crossover a downed opponent, screwing up any mashed DPs. By utilizing timing and distance you can control what side of the opponent you end up on, setting up some mix-up opportunities. [...]
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UMVC3 – Doctor Doom/Spencer Grapple Mix-Ups: Hidden Grapple Tech
Posted by MyLifeIsAnRPG on December 6, 2012 under Videos
Spencer’s slant shot wire-grapple assist is one of the few ways to re-stand the opponent in Ultimate Marvel vs. Capcom 3. We’ve seen this used time and again to extend combos, but Bakuhakubasugasu believes it’s better used to set-up resets. By using the wire-grapple assist after a basic Doom BnB, you can keep the opponent [...]
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MK – Kung Lao Tech by Perfect Legend
Posted by MyLifeIsAnRPG on November 21, 2012 under Videos
Perfect Legend has uploaded a series of Mortal Kombat videos going over some character specific tech for Kung Lao. The videos are short, only a few seconds long, but they showcase some interesting move interactions, wake-up punishes, and setups on much of the cast. Source: Perfect Legend
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