Posts Tagged ‘fighting game’
  • Battle Capacity: A New Indie Fighting Game

    Posted by on January 10, 2013 under News

    Two years ago, Sharkattack started work on a fighting game called Battle Capacity. Using the 2-D Fighter Maker and his own Pokemon-like design, he was able to create a pretty good game. After balancing some issues and bugs, he released the final product a few days ago. If you’re looking for a fighting game that’s [...]

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  • Primal Rage II Prototype Footage Uncovered

    Posted by on December 28, 2012 under Videos

    Take a couple ape-like beasts and a few vicious dinosaurs, throw them in a game to defend the “Urth,” and what do you get? Primal Rage, an execution-heavy, claymation-styled fighting game that rocked the early 90′s. With the successful release of this unique fighter, Atari soon began work on a sequel. Sadly, the game didn’t [...]

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  • “Hitting Reset on Replays in Fighting Games,” Maxwell McGee’s Call for Expanded Replay Functionality

    Posted by on October 4, 2012 under News

    Today, Gamespot’s Maxwell McGee posted an interesting piece on how modern fighting games could benefit from an expanded functionality in how they handle replays and replay sharing. His ideas range from simple things like tag integration to more advanced concepts like clip compilation and community highlights. We all know the usefulness of replays in training [...]

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  • Wakeup SRK Streaming Live – Fighting Game System Design with Mike Z

    Posted by on September 4, 2012 under Podcasts, SRKLive, Videos, Wakeup SRK

    Keits and skisonic are back to get your Tuesday night with the fighting game community started right. Tonight’s installment of Wakeup SRK will feature another guest appearance by Mike “Mike Z” Zaimont, who is set to join the duo’s discussion on designing a fighting game system. He’s sure to have a ton of great input [...]

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  • Cyberspace Warriors Clash in Indie Fighter Rumble Pack

    Posted by on May 13, 2012 under News, Videos

    With Skullgirls and Divekick making waves in the community, 2012 may very well go down as the year of the indie fighter. And it might be time to add another title to that list. Developed by Liero, the creator of the Street Fighter x Tekken PC mod for AE 2012, Rumble Pack is a completely [...]

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  • Patrick Riley, James Chen, Adam Urbano, Haunts, and Katsuhiro Harada Join Gamespot’s Fighting Game Symposium

    Posted by on May 3, 2012 under News

    Gamespot’s Fighting Games Symposium by Maxwell McGee was recently updated with five more pages, each one dedicated to a new voice and a new set of opinions. Patrick Riley of Sega, community veteran James Chen, NetherRealms Studio’s Adam Urbano, iPlayWinner founder Neidel “Haunts” Crisan, and Tekken godfather Katsuhiro Harada all weigh in on a variety [...]

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  • Where We Stand In The Age Of Discovery

    Posted by on January 1, 2012 under Editorial, Featured

    A man stood in a subway station during the morning hours of a cold January day in 2007, grasping a violin upon which he played six of the most intricate pieces of music ever conceived. The hour that he played went largely unnoticed by the distracted crowds who swarm L’ENFANT PLAZA STATION in Washington, frantically [...]

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  • Independent Fighting Game Gilden Tide Gets Teaser Trailer

    Posted by on December 26, 2011 under News, Videos

    While the independent fighting game scene in Japan has been thriving as of late, smaller American publishers rarely set their sights on the genre. Hot on the heels of Skullgirls, CircGeo Studios have announced Gilden Tide, a steampunk influenced fighter currently in development. Though scant details have been revealed as of late, the studio released [...]

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  • Six Psychological Tips to Help You Level Up Your Game Faster Part #1

    Posted by on November 29, 2011 under Editorial, Featured

    The key to effective teaching and learning is in understanding how the human brain works. Before I became a professional geek I had a long college career in psychology and dabbled in teaching. I quickly figured out that if you don’t keep in mind the brain’s psychological limits you might as well be giving a [...]

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  • Sony Smash Bros. Screenshots Surface Straight from the Developer

    Posted by on November 26, 2011 under News

    Earlier this week, we posted a rumor about Sony working on a fighting game similar to the Smash Bros. series. It looks like the rumor might actually be true. A poster on NeoGAF found some test screenshots of the game on one of the developer’s twitter accounts. The images show a character model of Sweet [...]

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  • NYU PRACTICE Game Design Conference – Killian, Sirlin, and Sanchez Panel

    Posted by on November 1, 2011 under Interviews

    NYC PRACTICE is a game design conference that takes place at the NYU Game Center, which is part of NYU’s Tisch School of the Arts. A fighting game panel took place there, featuring Seth Killian, David Sirlin, and Arturo Sanchez as speakers. Seth, as you know, is a special adviser on many of Capcom’s fighting [...]

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