The folks over at Rare FanDaBase recently had an opportunity to sit down with a few of the developers at Double Helix Games to discuss their upcoming Xbox One title Killer Instinct. While some of the information is reiterated from earlier reports (its status as an Xbox One launch title, different editions), their time with [...]
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Fulgore, Spinal, and Cinder Set to Return in Killer Instinct, Developers Looking to Include More Female Characters
Posted by iantothemax on June 12, 2013 under News
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Think Development on One Character Shouldn’t Cost $150,000? Let Seth Killian and Dave Lang Explain Why You’re Wrong
Posted by iantothemax on February 27, 2013 under News
After Lab Zero Games’ announcement of their $150,000 goal for the recently opened (and so far highly successful) Skullgirls fundraiser, Giant Bomb’s Patrick Klepek noticed a distressing emotion running through the comment threads of many articles: disbelief. Though the company was completely transparent regarding how the money would be spent and adequately backed up the figure, [...]
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Mane6 Receives Cease and Desist from Hasbro, My Little Pony: Fighting is Magic Development Shut Down
Posted by iantothemax on February 9, 2013 under Featured, News
Mane6 updated their website earlier today with a bit of unfortunate news regarding the development of their My Little Pony fighter, Fighting is Magic. Hasbro, the property’s current trademark holders, sent the studio a cease and desist letter that effectively prohibits them from moving forward with the title. While Mane6 still hopes that some sort of agreement [...]
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Gamespot Chronicles the Development and Goals Behind MLP: Fighting is Magic with MANE6; “The pony aspect has been overtaken by the drive to make this a good fighting game.”
Posted by iantothemax on January 5, 2013 under Interviews, News
From its beginnings as mock-up images on a messageboard to an exhibition on the EVO 2012 show floor, My Little Pony: Fighting is Magic has certainly come a long way. Gamespot’s Maxwell McGee recently took the chance to speak with MANE6, the development team behind the fan-game, to get a feel for how this independent [...]
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Skullgirls Team Forms Lab Zero Games
Posted by MyLifeIsAnRPG on November 20, 2012 under News
Many of you were wondering why the recent Skullgirls patch had taken so long, why the Skullgirls team was silent, and what big news the Skullgirls team had in store after the patch was released. Well, here is an answer to all those questions. The Skullgirls team is no longer employed by Reverge Labs. In [...]
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Eurogamer’s The Rise and Collapse of Yoshinori Ono – “Journalists and fans have the power to move Capcom – not producers”
Posted by iantothemax on June 11, 2012 under Interviews, News
Simon Parkin of Eurogamer recently had a chance to sit down with Capcom’s Yoshinori Ono at Captivate 2012 to speak on a variety of subjects, including his collapse and subsequent hospitalization earlier this year. While full of his typical bubbly personality, Ono very bluntly describes the company policies and extreme work schedule that contributed to [...]
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Injustice: Gods Among Us – Tournament Players Part of Development Team, EVO-Level Competition in Mind
Posted by iantothemax on June 2, 2012 under Featured, News
The latest entry in the Mortal Kombat franchise has been a main part of the tournament scene since its release in early 2011, and it seems NetherRealm Studios is hoping to continue that trend with the recently announced Injustice: Gods Among Us. In a recent preview by Kotaku, Ed Boon makes statements regarding the game’s [...]
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Skullgirls – Mike Z Talks History, Development, and Gameplay Philosophy
Posted by Red Rick Dias on April 9, 2012 under Editorial, Featured, Interviews, News
With Skullgirls steadily nearing complete public consumption (it’s slated for release this week!), Mike Zaimont took the time to answer a few of our questions about the game. If you’d like to learn about his design goals, specific things done to make Skullgirls stand out from the crowd, long-term plans, and more… then read on! [...]
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Yoshinori Ono Says Namco’s Tekken x Street Fighter Behind Schedule, Jokingly Drops 2018 Release Date
Posted by iantothemax on March 11, 2012 under News
In a recent interview with GamesMaster Magazine, Yoshinori Ono touched a little on Tekken x Street Fighter and its current development progress. According to Ono, the counterpart to Capcom’s recently released Street Fighter x Tekken is way behind schedule, going as far to say Namco Bandai’s team have yet to create a single design document. [...]
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Katsuhiro Harada is Thinking of Ways to Reinvent Fighting Games With the Wii U
Posted by MyLifeIsAnRPG on February 28, 2012 under News
In a recent interview with Nintendo Gamer, Tekken director Katsuhiro Harada discussed how the Wii U’s tablet controller could be used to change the way we play fighting games. One of his ideas would be to use the tablet as a built in strategy guide. Action would transpire on the big screen while the tablet [...]
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Capcom’s Christian Svensson Explains Why PC Versions of Games Are Released Later Than Console Versions
Posted by MyLifeIsAnRPG on February 20, 2012 under News
Ever wonder why PC versions of your favorite fighting games come out later than console versions. No, it’s not because developers don’t care about the PC market as a couple users on Capcom-Unity seem to think. Rather, its a function of the game’s development cycle. Christian Svensson of Capcom explains. Quite often, PC development starts when the [...]
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Skullgirls Dev Blog Shows Off Story Mode/Game Features
Posted by MyLifeIsAnRPG on February 3, 2012 under News
A recent post on the Official US PlayStation Blog focused entirely on upcoming indie fighting game Skullgirls. First, they gave us a look at a new trailer that shows the game’s story mode in action. The story seems to be told through Blazblue style still pictures and text boxes and fan favorites/possible upcoming DLC characters [...]
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Curse Network’s Interview With Hisaharu Tago – I Didn’t Want To Make a New IP, So I Made Soul Calibur V
Posted by MyLifeIsAnRPG on January 27, 2012 under Videos
In a recent interview with CurseNetwork, Soul Calibur V producer Hisaharu Tago goes into the history of the game’s development. Soul Calibur IV was originally planned to be the last in the series and Namco Bandai was supposed to move on to a totally new IP. However, Tago grew up playing the Soul Calibur series [...]
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Yoshinori Ono Says the Wii U Can Do Much More Than What Was Shown at E3
Posted by MyLifeIsAnRPG on January 26, 2012 under News
In a recent interview with 3DJuegos Yoshinori Ono said that he apparently has some inside info about the Wii U. This translation comes from NeoGAF. What we saw last E3 is not a reflection of everything this console is able to offer. We have been trying the development kits and some of its new characteristics will [...]
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