Game developers are always watching you…in a totally not creepy and productive way, that is. Arcade cabinets and consoles are constantly reporting fighting game statistics back to developers in order to help them see what areas of the game need work. They can see win/loss rates, character usage statistics, combo damage, and even finer details like the [...]
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How the Fight Creates the Fighter – Telemetry Data and Its Uses in Fighting Game Development by Gamespot
Posted by MyLifeIsAnRPG on April 30, 2013 under Interviews
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Street Fighter x Tekken ver. 2013 Link-Cancel Glitch
Posted by Redrapper on February 18, 2013 under News, Videos
There are two types of glitches in fighting games. Glitches that help improve the game, and glitches that hurt it. We’ve seen quite a few pop up over the last few years. The many SFIV unblockables, the infamous DHC glitch for Marvel 3, Fuzzy Guard in SC5 and of course, who could forget the Rolento [...]
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Exploring Dead or Alive 5′s Frame Data
Posted by MyLifeIsAnRPG on December 9, 2012 under Videos
forwardownforward recently went into Dead or Alive 5′s training mode and recorded the frames of every move used, and found something strange in the process. The game’s training mode is actually wrong! Every move in the game is actually behind two frames on startup. 9 frame moves are actually 11 frames. 14 frame moves are actually [...]
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Tekken Tag Tournament 2 – Stuns, Frame Data, and Safe Tagging Tutorial by Level Up Your Game
Posted by MyLifeIsAnRPG on October 12, 2012 under Videos
The guys from Level Up Your Game have recently posted the second part of their advanced techniques tutorial. This episode goes over different stuns and how to break them, frame data and how you can use it to enhance your game, and how to tag safely. The frame data portion of the tutorial is quite [...]
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Complete Persona 4 Arena Hitboxes Now Available Courtesy of Dustloop
Posted by iantothemax on August 4, 2012 under News, Strategy
Dustloop’s wiki is quickly becoming a fantastic resource for everything Persona 4 Arena, and they’ve recently expanded on that by adding hitbox data for every move in the game. All you have to do is visit the dedicated page for the character of your choice, find the move you want more information on, and click [...]
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EVO 2012 – International Representation Statistics for AE 2012, Ultimate Marvel vs. Capcom 3, The King of Fighters XIII, and Soul Calibur V
Posted by iantothemax on July 9, 2012 under EVO, News, Tournaments
While the Evolution tournament series frequently draws a high number of international players, EVO 2012 seemed to exceed what we’ve seen in the past by a pretty wide margin. Noticing this, a member of our forums named Acku compiled this data from the quarter-finals on for Super Street Fighter IV: Arcade Edition ver. 2012, Ultimate [...]
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