With Evo now over, the Ultra Street Fighter IV Capcom Pro Tour marches a step closer to the Capcom Cup finals at the end of the year. This weekend, a Capcom Pro Tour Asia qualifier will be taking place in Shanghai, China, granting the winner a spot in the Capcom Pro Tour Asia finals in Singapore later this year, with a shot at qualifying for the Capcom Cup finals proper. As you might expect, a number of Asia’s best Ultra Street Fighter IV players will be in attendance, aiming for the qual spot, ranking points and the prize pool. Along with some of China’s best like QANBA|Xiao Hai, QANBA|Dakou, Jiewa and QiuqiuKOF, joining from Japan are MCZ|TOKIDO, RZR|Fuudo, KOK and TONPY; from Hong Kong, CCG|Humanbomb; and from Singapore, RZR|Xian.
Due to venue limitations, Capcom won’t be providing a live stream of the event, but the top 8 will be uploaded to GameStart Asia’s YouTube channel at a later time. KOF player Hechi VR however will be providing a live stream on DouyuTV. Head over there or watch below to check out the event (press the button next to the volume controls to disable scrolling comments).
|2:00 PM (Fri)||2:00 AM (Fri)||11:00 PM (Thu)||6:00 AM (Fri)|
|Grand Final||12:30 PM (Sat)||12:30 AM (Sat)||9:30 AM (Fri)||4:30 AM (Sat)|
The Grand Finals match will take place tomorrow at 12:30 PM CST (UTC+8).
3. MCZ|TOKIDO (Akuma)
4. CCG|Humanbomb (Sakura)
5. QANBA.DouyuTV|Dakou (Evil Ryu, Akuma)
5. DouyuTV|QQEL (El Fuerte)
7. KOK (Sagat, Evil Ryu, Rufus)
7. RZR|Fuudo (Fei Long)
9. DouyuTV|God of Sky (Vega)
9. Chengfei (Decapre, E.Honda)
9. Ab Ab
9. Xiaolong (M.Bison)
13. DouyuTV|Hurtch VR (Evil Ryu)
13. DouyuTV|Dark Jiewa (Ken)
QANBA.DouyuTV|Xiao Hai vs. RZR|Xian
Source: Capcom Pro Tour via Kakuge Checker, Hechi VR]]>
Tonight, they have once again taken over Folsom Street Foundry in San Francisco, California to put on an Ultra Street Fighter IV tournament for the regional players. If you’re interested in seeing what the NorCal cats have up their sleeves, be sure to check out the stream below and show your support. You can also head on over to Twitch if you prefer to chat.
Some of the players you can expect to see compete tonight include EG|Ricki Ortiz, Julio, pH|LPN, HooDaMan, Alex Myers, Mike Ross, and more.
Watch live video from showdowngg on www.twitch.tv
Want to check these tournaments out for yourself? Well, you’re in luck, because even if you missed out this week, Churning the Butter is held every Thursday at 8:30 PM PDT during ShowDown’s game night at Folsom Street Foundry.
Balrog in particular finds this attack difficult to stop, but as JavitsArias shows in the video below, a proper read of the incoming roll followed by a backwards jump can leave the boxer at prime distance for a massive punish.
Of course, this sort of punish applies to more characters than just Balrog. Give your own character a try and see what sorts of punishes that you can come up with!
With that in mind, fallb0rn of the Swedish Marvel team The Marvelous Vikings recently put together a combo compilation showcasing the villain when powered up by a level three X-Factor. As you might expect, meter isn’t necessary for Skrull to finish the job once these hits get going, nor is a specific screen position or opening strike required in order to leave Skrull standing above a broken opponent.
If you’re a fan of flashy combos, be sure to check out the video below.
Source: Marvelous Vikings]]>
Fresh off a second-place Guilty Gear Xrd -SIGN- finish at Evo 2015, Japanese competitor Nage (pictured above, center) has compiled a few of the ways he deals with nerves during tournaments. Of course, these are all very personal strategies that may not work for everyone, but there may be one or two details you can pick out and apply to how you approach these same situations.
Some are pretty obvious, like focusing on having fun over winning and acknowledging that your opponent is probably nervous too, but a couple in particular stands out.
Nage has found that having a routine that shifts his thought processes into a more competitive mindset is beneficial to combating any nervousness he feels leading up to a match. He mentions incredibly specific actions that he tries to adhere to, such as wearing something pink, selecting his character at particular times, and drinking water or tea beforehand. “It’s more of a superstition,” Nage admits, “but it helps turn the switch on when playing a big tournament match.”
Another interesting tactic Nage employs is to make sure he can explain why he made certain decisions in a match to himself in order to keep his mind from going blank. “To avoid this, during casuals I try to think, ‘I did X because I wanted to do Y!’ and rationalize my playstyle,” he explains.
Again, these are personal strategies that Nage employs for himself, but I think there’s enough overlap within competitive minds that most of our readers will be able to find something useful for their own pre-tournament rituals. Be sure to check out the full translation of his writeup by TENMA0105 for even more tips.
(image courtesy of Robert Paul)]]>
The first offers a look at Rufus’ options for ambiguous dive kicks directly following a successful Ultra 1 against a cornered target. This setup takes into account the timing necessary to allow Rufus to react to the technical message in the event that opponents decide to delay their wake up, while still offering an ambiguous offense to keep the pressure high.
Next, Vissing covers a counter hit setup following a mid screen forward throw that keeps Rufus safe from players who would prefer to mash on their wake up rather than block. If performed correctly, this setup offers a frame trap that works against 3-4 frame options and throws.
And finally, King Funk proposes an optimal way to follow a successful EX Messiah Kick. Typically, players with enough meter will opt for an FADC into Ultra 1 immediately following the Messiah, but Rufus can pile on a little extra damage by adding in a Snake Strike just before the Ultra. The specific version and timing of the Snake Strike that should be used depends entirely on screen location and opponent, but some variant of this option works against the entire cast.
“But who the hell is Raven?” you may be asking yourself. I admit, I had extremely vague inklings of his importance in the Guilty Gear storyline myself, but let’s first get the technical aspects out of the way. Much like Sin’s first appearance in -SIGN-, Raven reportedly makes cameos throughout -REVELATOR-‘s story mode by way of a similarly fleshed-out, in-game model, leading many to believe that he’ll follow in the flag-wielder’s footsteps in the future.
According to the Guilty Gear wiki, Raven was first introduced in Guilty Gear X. A follower of series antagonist That Man, Raven’s inherent immortality has allowed him to survive throughout the ages and act as a “witness to history.” Apparently, he also shares some sort of link with Axl Low; some speculate that Axl will one day become Raven through some “dramatic” event, but the true nature of their connection is still unclear. Although he’s been confined to story mode scenes over the years, Raven acted as a boss in Guilty Gear 2: Overture.
As for how Raven will play, that’s really anyone’s guess. Previous appearances have seen him employ spacial distortion abilities similar to Faust, needles that have the ability to stun opponents, and groups of attacking birds.
But honestly, we’re getting a little too far ahead of ourselves. There’s currently no word from Arc System Works as to Raven’s future in the Guilty Gear series, and it’s likely we won’t hear much on that front for some time, if ever.
Guilty Gear Xrd -REVELATOR- is currently undergoing its final phase of location testing in arcades across Japan, with an official release planned for sometime this summer. For more details concerning gameplay and story, be sure to keep up with the Dustloop thread dedicated to new information as well as their recently expanded front page coverage.
Sources: Kuma, Hiroki via Sourenga]]>
Case in point, Sanchez (@MechaMacGyver) recently shared with us two short Guilty Gear Xrd -SIGN- videos, one covering how to deal with Zato-1 pressure using Dead Angle and the other providing a counter for Bedman’s Sinusoidal Helios reversal. While the second is pretty self-explanatory (the attack’s 8 startup frames after the super flash allow you to punish with a throw or your own invulnerable move should you be close enough), you may want to keep annotations on for the first in order to get the full picture.
Instant needle canceling allows Sheik to begin a dash, travel the distance that she desires, and stop dead in her tracks. While that alone makes this technique worth picking up, it seems that she can also use it to throw out instant tilts from a dead sprint, opening up easy combo starting options from an approach that previously limited such things. And that’s only the first half of what Deku Tree shares in the video below.
If you’re a Sheik main or spend lots of time defending against her onslaught, be sure to check out this tutorial and see what you can pick up.
Source: Deku Tree via Smash Boards]]>
For this year’s tournament, it looks like there’s going to be even more incentive to show what you’ve learned over the past few months. Big E Gaming has just announced the prize pool bonuses for some of the games, and they’re quite generous.
The biggest pot bonus at the moment goes to Dead or Alive 5 Last Round at $3,000. Northeast Championships 16 represents the final tournament of the Battle Royale tour, so this isn’t unexpected. However, other games are getting hefty, four-figure additions as well; check out the confirmed list of bonuses below.
Be sure to note that this isn’t all we’ll see, as the tournament organizers are also considering a bonus for Tekken Tag Tournament 2. Additional information will be shared after Summer Jam 9.
Northeast Championships XVI is scheduled for December 4-6.
Source: Big E Gaming via Dustloop]]>