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	<title>Shoryuken</title>
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	<link>http://shoryuken.com</link>
	<description>Largest Fighting Game Community on the Web</description>
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		<title>BLAZBLUE CHRONOPHANTASMA &#8211; Details on Yuki Terumi&#8217;s Drive and Fighting Style</title>
		<link>http://shoryuken.com/2013/06/20/blazblue-chronophantasma-details-on-yuki-terumis-drive-and-fighting-style/</link>
		<comments>http://shoryuken.com/2013/06/20/blazblue-chronophantasma-details-on-yuki-terumis-drive-and-fighting-style/#comments</comments>
		<pubDate>Thu, 20 Jun 2013 10:53:21 +0000</pubDate>
		<dc:creator>USD</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bbcp]]></category>
		<category><![CDATA[blazblue]]></category>
		<category><![CDATA[blazblue chronophantasma]]></category>
		<category><![CDATA[chronophantasma]]></category>
		<category><![CDATA[famitsu]]></category>
		<category><![CDATA[terumi]]></category>
		<category><![CDATA[yuki terumi]]></category>

		<guid isPermaLink="false">http://shoryuken.com/?p=26752</guid>
		<description><![CDATA[This week&#8217;s issue of Weekly Famitsu has the latest info on one of the new characters in the PlayStation 3 version of BLAZBLUE CHRONOPHANTASMA, Yuki Terumi. Famitsu has released an excerpt of that article online. By obtaining the pre-order bonus &#8220;Azure Grimoire&#8221; (&#8220;download code&#8221;) for the PlayStation 3 version of BBCP, Terumi is usable from [...]]]></description>
				<content:encoded><![CDATA[<p>This week&#8217;s issue of Weekly Famitsu has the latest info on one of the new characters in the PlayStation 3 version of BLAZBLUE CHRONOPHANTASMA, Yuki Terumi. Famitsu has <a href="http://www.famitsu.com/news/201306/20035228.html">released an excerpt</a> of that article online.</p>
<p>By obtaining the pre-order bonus &#8220;Azure Grimoire&#8221; (&#8220;download code&#8221;) for the PlayStation 3 version of BBCP, Terumi is usable from the release date. Below you can find details on Terumi&#8217;s Drive and fighting style.</p>
<p style="text-align: center;"><a href="http://shoryuken.com/2013/06/20/blazblue-chronophantasma-details-on-yuki-terumis-drive-and-fighting-style/blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-01/" rel="attachment wp-att-26754"><img class="size-medium wp-image-26754 aligncenter" alt="blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-01" src="http://shoryuken.com/wp-content/uploads/2013/06/blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-01-499x600.jpg" width="499" height="600" /></a></p>
<p><strong>Yuki Terumi</strong></p>
<p>Voice: Yuichi Nakamura</p>
<p><strong>Playable Conditions</strong></p>
<p>1. Obtain the download code (pre-order bonus).<br />
2. Purchase as DLC (Release date, prince unknown).</p>
<p><strong>Battle Style</strong></p>
<p>Terumi possesses the most Distortion Drives of all the characters. He drains the opponent&#8217;s Heat Gauge with Force Eater then utilizes it for Distortion Drives in a flashy fighting style.</p>
<h6>The Drive &#8220;Force Eater&#8221;</h6>
<p>Heat Gauge is needed for the activation of Distortion Drives (super combos). Terumi&#8217;s &#8220;Force Eater&#8221; can drain the opponents Heat Gauge on hit or block.</p>
<p><a href="http://shoryuken.com/2013/06/20/blazblue-chronophantasma-details-on-yuki-terumis-drive-and-fighting-style/blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-02/" rel="attachment wp-att-26755"><img class="alignnone size-full wp-image-26755" alt="blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-02" src="http://shoryuken.com/wp-content/uploads/2013/06/blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-02.jpg" width="600" height="360" /></a></p>
<p><strong>Force Eater</strong></p>
<h6>Some of Terumi&#8217;s Distortion Drives Revealed!</h6>
<p><a href="http://shoryuken.com/2013/06/20/blazblue-chronophantasma-details-on-yuki-terumis-drive-and-fighting-style/blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-03/" rel="attachment wp-att-26756"><img class="alignnone size-full wp-image-26756" alt="blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-03" src="http://shoryuken.com/wp-content/uploads/2013/06/blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-03.jpg" width="600" height="360" /></a></p>
<p><strong>Jakyou Messenga</strong></p>
<p>Terumi wraps himself in the aura of a massive snake and charges forward. Useful from long range as a surprise attack or in combos.</p>
<p><a href="http://shoryuken.com/2013/06/20/blazblue-chronophantasma-details-on-yuki-terumis-drive-and-fighting-style/blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-04/" rel="attachment wp-att-26757"><img class="alignnone size-full wp-image-26757" alt="blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-04" src="http://shoryuken.com/wp-content/uploads/2013/06/blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-04.jpg" width="600" height="360" /></a></p>
<p><strong>Gouga Soutenjin</strong></p>
<p>In a move resembling Hazama&#8217;s &#8220;Rising Fang (Gashoukyaku)&#8221;, Terumi launches the opponent even higher with a kick. Use the invincibility time and interrupt the opponent&#8217;s attacks!</p>
<p><a href="http://shoryuken.com/2013/06/20/blazblue-chronophantasma-details-on-yuki-terumis-drive-and-fighting-style/blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-05/" rel="attachment wp-att-26758"><img class="alignnone size-full wp-image-26758" alt="blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-05" src="http://shoryuken.com/wp-content/uploads/2013/06/blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-05.jpg" width="600" height="360" /></a></p>
<p><strong>Jabaku Fuuenjin</strong></p>
<p>Can be activated with 50% or more Heat Gauge, and consumes the entirety. The greater the amount of meter, the higher the damage.</p>
<p><a href="http://shoryuken.com/2013/06/20/blazblue-chronophantasma-details-on-yuki-terumis-drive-and-fighting-style/blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-06/" rel="attachment wp-att-26759"><img class="alignnone size-full wp-image-26759" alt="blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-06" src="http://shoryuken.com/wp-content/uploads/2013/06/blazblue-chronophantasma-bbcp-yuki-terumi-famitsu-06.jpg" width="600" height="360" /></a></p>
<p><strong>Jarin Renshouga</strong></p>
<p>Terumi seizes the opponent, repeatedly attacks, then together with a giant snake slams them to the ground. Consumes 100% of Heat Gauge.</p>
<p>Source: <a href="http://www.famitsu.com/news/201306/20035228.html">Famitsu</a></p>
]]></content:encoded>
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		<title>Injustice: Gods Among Us Tops US Sales Charts For Second Month In A Row</title>
		<link>http://shoryuken.com/2013/06/19/injustice-gods-among-us-tops-us-sales-charts-for-second-month-in-a-row/</link>
		<comments>http://shoryuken.com/2013/06/19/injustice-gods-among-us-tops-us-sales-charts-for-second-month-in-a-row/#comments</comments>
		<pubDate>Thu, 20 Jun 2013 03:44:22 +0000</pubDate>
		<dc:creator>MyLifeIsAnRPG</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[charts]]></category>
		<category><![CDATA[gods among us]]></category>
		<category><![CDATA[injustice]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[tops]]></category>

		<guid isPermaLink="false">http://shoryuken.com/?p=26772</guid>
		<description><![CDATA[The NPD Group has just released their top ten best selling games list for the month of May in the United States. Which game topped the charts? None other than Injustice: Gods Among Us. In fact, it was the only fighting game on the list at all. It even managed to sell better than long [...]]]></description>
				<content:encoded><![CDATA[<p>The NPD Group has just released their top ten best selling games list for the month of May in the United States. Which game topped the charts? None other than Injustice: Gods Among Us. In fact, it was the only fighting game on the list at all. It even managed to sell better than long standing champion Call of Duty: Black Ops II. This is it&#8217;s second month in a row at the top of the charts. Will the game&#8217;s popularity hold out long enough to grant it a third?</p>
<p><a href="http://shoryuken.com/wp-content/uploads/2013/06/Capture2.jpg"><img class="aligncenter size-medium wp-image-26773" alt="Capture" src="http://shoryuken.com/wp-content/uploads/2013/06/Capture2-600x337.jpg" width="600" height="337" /></a></p>
<ol>
<li>Injustice: Gods Among Us (360, PS3, NWU)**</li>
<li>Call of Duty: Black Ops II (360, PS3, PC, NWU)**</li>
<li>Donkey Kong Country Returns (3DS, WII)</li>
<li>Dead Island Riptide (360, PS3, PC)**</li>
<li>Luigi&#8217;s Mansion: Dark Moon (3DS)</li>
<li>Metro: Last Light (360, PS3, PC)</li>
<li>NBA 2K13 (360, PS3, WII, NWU, PSP, PC)**</li>
<li>BioShock Infinite (360, PS3, PC)**</li>
<li>Battlefield 3 (360, PS3, PC)**</li>
<li>LEGO Batman 2: DC Super Heroes (360, WII, NDS, PS3, 3DS, NWU, PSV, PC)</li>
</ol>
<p>&nbsp;</p>
<p>Source: <a href="http://www.ign.com/articles/2013/06/17/injustice-tops-us-sales-charts-for-second-month">IGN</a></p>
]]></content:encoded>
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		<title>PlayStation 4 Incompatible With PS3 Mad Catz Fight Sticks</title>
		<link>http://shoryuken.com/2013/06/19/playstation-4-incompatible-with-ps3-mad-catz-fight-sticks/</link>
		<comments>http://shoryuken.com/2013/06/19/playstation-4-incompatible-with-ps3-mad-catz-fight-sticks/#comments</comments>
		<pubDate>Thu, 20 Jun 2013 00:05:02 +0000</pubDate>
		<dc:creator>MyLifeIsAnRPG</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://shoryuken.com/?p=26775</guid>
		<description><![CDATA[A while back, Sony said that PS3 controllers would not work with the PS4. However, the issue of PS3 USB fight sticks was still a bit vague. Well, we now have confirmation that Mad Catz&#8217;s popular line of PS3 fight sticks will explicitly not be compatible with the PS4. This news comes by way of [...]]]></description>
				<content:encoded><![CDATA[<p>A while back, Sony said that PS3 controllers would not work with the PS4. However, the issue of PS3 USB fight sticks was still a bit vague. Well, we now have confirmation that Mad Catz&#8217;s popular line of PS3 fight sticks will explicitly not be compatible with the PS4.</p>
<p>This news comes by way of Mad Catz senior product development manager Richard Neville who said in a statement to <a href="http://www.joystiq.com/2013/06/13/playstation-4-incompatible-with-ps3-mad-catz-tournament-edition/">Joystiq </a>&#8220;The PlayStation 4 will require a whole new set of peripherals.&#8221; We have already seen the first next-gen peripheral in the way of the new Killer Instinct TE2 Fight Stick that we got to see at E3. However, Mad Catz has not revealed any plans for PS4 joysticks at this time.</p>
<p><a href="http://shoryuken.com/wp-content/uploads/2013/06/Capture3.jpg"><img class="aligncenter size-full wp-image-26778" alt="Capture" src="http://shoryuken.com/wp-content/uploads/2013/06/Capture3.jpg" width="600" height="335" /></a></p>
<p>Source: <a href="http://www.joystiq.com/2013/06/13/playstation-4-incompatible-with-ps3-mad-catz-tournament-edition/">Joystiq</a></p>
]]></content:encoded>
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		<title>AirBehr Dojo Episode 12 &#8211; An Introduction to Injustice Gods Among Us</title>
		<link>http://shoryuken.com/2013/06/19/airbehr-dojo-episode-12-an-introduction-to-injustice-gods-among-us/</link>
		<comments>http://shoryuken.com/2013/06/19/airbehr-dojo-episode-12-an-introduction-to-injustice-gods-among-us/#comments</comments>
		<pubDate>Wed, 19 Jun 2013 22:07:10 +0000</pubDate>
		<dc:creator>MyLifeIsAnRPG</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[airbehr dojo]]></category>
		<category><![CDATA[injustice: gods among us]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://shoryuken.com/?p=26763</guid>
		<description><![CDATA[The AirBehr Dojo went in a different direction with their most recent episode. Instead of Street Fighter, Air and Behrudy take on Injustice: Gods Among Us. Learn the basics of this game along with Air, as the duo covers basic game mechanics and flow, from stage select to combos. Source: AirBehr Dojo]]></description>
				<content:encoded><![CDATA[<p>The <a href="http://www.youtube.com/user/Airyuken?feature=watch">AirBehr Dojo</a> went in a different direction with their most recent episode. Instead of Street Fighter, Air and Behrudy take on Injustice: Gods Among Us. Learn the basics of this game along with Air, as the duo covers basic game mechanics and flow, from stage select to combos.</p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/1wJqkxk0OH0?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Source: <a href="http://www.youtube.com/user/Airyuken?feature=watch">AirBehr Dojo</a></p>
]]></content:encoded>
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		<title>Microsoft Reverses Xbox One DRM Policy and Kills Always Online Requirement</title>
		<link>http://shoryuken.com/2013/06/19/microsoft-reverses-xbox-one-drm-policy-and-kills-always-online-requirement/</link>
		<comments>http://shoryuken.com/2013/06/19/microsoft-reverses-xbox-one-drm-policy-and-kills-always-online-requirement/#comments</comments>
		<pubDate>Wed, 19 Jun 2013 21:59:56 +0000</pubDate>
		<dc:creator>Redrapper</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://shoryuken.com/?p=26761</guid>
		<description><![CDATA[Well, seems like it worked. Microsoft, amid a large storm of controversial outcry has finally decided to step away from the Xbox One&#8217;s strict DRM policies. The next gen console had been previously announced to include security measures requiring users to connect to the internet once every twenty-four hours in order to stay functional, as [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://shoryuken.com/wp-content/uploads/2013/06/Xbox-One1.jpg"><img class="aligncenter size-medium wp-image-26766" alt="Xbox-One1" src="http://shoryuken.com/wp-content/uploads/2013/06/Xbox-One1-600x337.jpg" width="600" height="337" /></a></p>
<p>Well, seems like it worked. Microsoft, amid a large storm of controversial outcry has finally decided to <strong>step away</strong> from the Xbox One&#8217;s strict DRM policies. The next gen console had been previously announced to include security measures requiring users to connect to the internet once every twenty-four hours in order to stay functional, as well as a fee requirement for used games. No more. In a statement released today, Microsoft&#8217;s president of interactive entertainment <a href="http://news.xbox.com/2013/06/update" target="_blank">Don Mattrick</a> said:</p>
<blockquote><p>Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.</p>
<p>You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.</p>
<p>So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:</p>
<p>An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.</p>
<p>Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.</p>
<p>In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.</p>
<p>These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.</p></blockquote>
<p>Sony however still leads the price war.  The Xbox One is  100 dollars more than it&#8217;s competition. But hey, it&#8217;s better to take those odds than the ones Microsoft had with that DRM cloud hanging over its head.</p>
<p>SOURCE: <a href="http://kotaku.com/microsoft-is-removing-xbox-one-drm-514390310">Kotaku</a>, <a href="http://www.giantbomb.com/articles/microsoft-to-pull-complete-reversal-on-xbox-one-dr/1100-4673/">Giant Bomb</a></p>
<blockquote><p>&nbsp;</p></blockquote>
]]></content:encoded>
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		<title>Ultimate Fighting Game Tournament 9 &#8211; Panels and Top 8 Video Replays</title>
		<link>http://shoryuken.com/2013/06/19/ultimate-fighting-game-tournament-9-panels-and-top-8-video-replays/</link>
		<comments>http://shoryuken.com/2013/06/19/ultimate-fighting-game-tournament-9-panels-and-top-8-video-replays/#comments</comments>
		<pubDate>Wed, 19 Jun 2013 20:42:33 +0000</pubDate>
		<dc:creator>kineda</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Tournaments]]></category>
		<category><![CDATA[ufgt9]]></category>

		<guid isPermaLink="false">http://shoryuken.com/?p=26750</guid>
		<description><![CDATA[One of the greatest things about UFGT9 were the community panels. If you weren&#8217;t able to attend them in person, Focus Fire has made them available through their YouTube channel.  From home grown business discussions with Markman, Alex Valle, Rick Thiher and Spooky, to an evening with fighting game veteran Mike Ross, there&#8217;s something for everyone [...]]]></description>
				<content:encoded><![CDATA[<p>One of the greatest things about UFGT9 were the community panels. If you weren&#8217;t able to attend them in person, Focus Fire has made them available through their <a href="http://www.youtube.com/playlist?list=PLbbO-7KCxYZMBuZXLVzXD28Ug1rufkMbf">YouTube</a> channel.  From home grown business discussions with Markman, Alex Valle, Rick Thiher and Spooky, to an evening with fighting game veteran Mike Ross, there&#8217;s something for everyone in the community to enjoy.</p>
<p><strong>Ultimate Fighting Game Tournament 9 &#8211; Panels</strong></p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/aff8bo0agUM?feature=oembed" frameborder="0" allowfullscreen></iframe><br />
<iframe width="600" height="338" src="http://www.youtube.com/embed/LZ1eYsAEGNI?feature=oembed" frameborder="0" allowfullscreen></iframe><br />
<iframe width="600" height="338" src="http://www.youtube.com/embed/TeaIUjq1uIc?feature=oembed" frameborder="0" allowfullscreen></iframe><br />
<iframe width="600" height="338" src="http://www.youtube.com/embed/nKr6N8TJJ0I?feature=oembed" frameborder="0" allowfullscreen></iframe><br />
<iframe width="600" height="338" src="http://www.youtube.com/embed/JLsr9EWfakI?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><strong>Ultimate Fighting Game Tournament &#8211; Finals Videos</strong></p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/t3vimWsh_TM?feature=oembed" frameborder="0" allowfullscreen></iframe><br />
<iframe width="600" height="338" src="http://www.youtube.com/embed/BQlEPMtQVds?feature=oembed" frameborder="0" allowfullscreen></iframe><br />
<iframe width="600" height="338" src="http://www.youtube.com/embed/_YkZ6f9-s-k?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://shoryuken.com/2013/05/26/road-to-evo-2013-ultimate-fighting-game-tournament-9-streaming-live-from-chicago-illinois/">UFGT9 &#8211; Full Results</a></p>
]]></content:encoded>
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		<item>
		<title>Dead Or Alive 5 Oki Tutorial by VirtuaTEC T.V</title>
		<link>http://shoryuken.com/2013/06/19/dead-or-alive-5-oki-tutorial-by-virtuatec-t-v/</link>
		<comments>http://shoryuken.com/2013/06/19/dead-or-alive-5-oki-tutorial-by-virtuatec-t-v/#comments</comments>
		<pubDate>Wed, 19 Jun 2013 18:46:08 +0000</pubDate>
		<dc:creator>d3v</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[dead or alive 5]]></category>
		<category><![CDATA[doa5]]></category>
		<category><![CDATA[okizeme]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[VirtuaTEC T.V]]></category>

		<guid isPermaLink="false">http://shoryuken.com/?p=26713</guid>
		<description><![CDATA[VirtuaTEC T.V has posted this tutorial for players looking to learn Dead Or Alive 5&#8242;s okizeme game. The video goes over concepts such as force techs, ground splats, untechables and pseudo force techs. Force techs in particular are a very important aspect of the game, so anyone looking to level up their game in DOA5 [...]]]></description>
				<content:encoded><![CDATA[<p>VirtuaTEC T.V has posted this <a href="http://www.youtube.com/watch?v=7qjUFv6N9jk" target="_blank">tutorial</a> for players looking to learn Dead Or Alive 5&#8242;s <em>okizeme</em> game. The video goes over concepts such as force techs, ground splats, untechables and pseudo force techs. Force techs in particular are a very important aspect of the game, so anyone looking to level up their game in DOA5 should definitely check this video out.</p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/7qjUFv6N9jk?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Source: <a href="http://www.youtube.com/user/Judgement152?feature=watch" target="_blank">VirtuaTEC T.V</a></p>
]]></content:encoded>
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		<title>Kidrobot x Street Fighter Akuma &#8211; BAIT San Diego Comic-Con 2013 Exclusive</title>
		<link>http://shoryuken.com/2013/06/19/kidrobot-x-street-fighter-akuma-bait-san-diego-comic-con-2013-exclusive/</link>
		<comments>http://shoryuken.com/2013/06/19/kidrobot-x-street-fighter-akuma-bait-san-diego-comic-con-2013-exclusive/#comments</comments>
		<pubDate>Wed, 19 Jun 2013 17:41:21 +0000</pubDate>
		<dc:creator>kineda</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[akuma]]></category>
		<category><![CDATA[Kidrobot]]></category>
		<category><![CDATA[street fighter]]></category>

		<guid isPermaLink="false">http://shoryuken.com/?p=26744</guid>
		<description><![CDATA[BAIT has got their hands on an limited edition Kidrobot x Street Fighter Akuma release, set for San Diego Comic-Con 2013.   The 3-inch figure features Akuma in white hair and brown gi colorway.  Pricing and exact numbers on this Akuma haven&#8217;t been revealed yet, but we&#8217;ll be sure to keep you updated on this exclusive [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://shoryuken.com/wp-content/uploads/2013/06/akuma_sdcc1.jpg"><img class="alignnone size-full wp-image-26746" alt="akuma_sdcc1" src="http://shoryuken.com/wp-content/uploads/2013/06/akuma_sdcc1.jpg" width="600" height="329" /></a></p>
<p><a href="http://www.baitme.com/">BAIT</a> has got their hands on an limited edition <em>Kidrobot x Street Fighter Akuma</em> release, set for San Diego Comic-Con 2013.   The 3-inch figure features Akuma in white hair and brown gi colorway.  Pricing and exact numbers on this Akuma haven&#8217;t been revealed yet, but we&#8217;ll be sure to keep you updated on this exclusive SDCC release.</p>
<p><a href="http://shoryuken.com/wp-content/uploads/2013/06/akuma_sdcc2.jpg"><img alt="akuma_sdcc2" src="http://shoryuken.com/wp-content/uploads/2013/06/akuma_sdcc2.jpg" width="600" height="640" /></a></p>
<p><a href="http://shoryuken.com/wp-content/uploads/2013/06/akuma_sdcc4.jpg"><img alt="akuma_sdcc4" src="http://shoryuken.com/wp-content/uploads/2013/06/akuma_sdcc4.jpg" width="600" height="526" /></a></p>
<p>(via <a href="http://www.kineda.com/kidrobot-x-street-fighter-akuma-san-diego-comic-con-exclusive-by-bait/#.UcHqN_ZATYI">Kineda</a>)</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Shoryuken @ E3 2013 &#8211; Killer Instinct Hands-On Part 3: Character Impressions</title>
		<link>http://shoryuken.com/2013/06/19/shoryuken-e3-2013-killer-instinct-hands-on-part-3-character-impressions/</link>
		<comments>http://shoryuken.com/2013/06/19/shoryuken-e3-2013-killer-instinct-hands-on-part-3-character-impressions/#comments</comments>
		<pubDate>Wed, 19 Jun 2013 16:46:19 +0000</pubDate>
		<dc:creator>MyLifeIsAnRPG</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[2013]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[instinct]]></category>
		<category><![CDATA[killer]]></category>

		<guid isPermaLink="false">http://shoryuken.com/?p=26662</guid>
		<description><![CDATA[So let’s get into the nitty gritty that is Killer Instinct and look at the characters that were available to play at E3 2013. Unfortunately, the floor demo only had two characters to choose from, Jago and Sabrewulf. Still, there was enough depth in these characters alone to keep me playing KI all week long. [...]]]></description>
				<content:encoded><![CDATA[<p>So let’s get into the nitty gritty that is Killer Instinct and look at the characters that were available to play at E3 2013. Unfortunately, the floor demo only had two characters to choose from, Jago and Sabrewulf. Still, there was enough depth in these characters alone to keep me playing KI all week long.</p>
<p><a href="http://shoryuken.com/wp-content/uploads/2013/06/KI2.jpg"><img class="aligncenter size-medium wp-image-26665" alt="KI2" src="http://shoryuken.com/wp-content/uploads/2013/06/KI2-600x400.jpg" width="600" height="400" /></a></p>
<p>Jago is your requisite shoto clone for the game. He has a fireball, a dragon punch, a hurricane kick, and an additional move in his rapid sword slashes. Each of these moves can be done as a shadow move, nearly every one works as a linker and an ender and most work as an opener. He is simple, basic, and has all the tools you need to play a simple conservative KI match.</p>
<p>Jago’s fireball is perhaps his most useful tool in neutral game. When blocked, it gives about half of a stock of meter, 25% of your meter overall. Mixing the opponent up with different speeds of fireball is a great way to start the match with a full bar.</p>
<p>Jago’s shadow moves are best used as openers. They all have incredibly fast invulnerable start-ups that will easily get you in on the opponent. Yes, even his fireball super can do this. It’s not uncommon to see Jago players throwing out a wind-kick super in response to the opponent pressing any button and getting a full combo from there.</p>
<p>Jago’s wind kick and sword slashes are perhaps his best linkers. I personally preferred the wind kick as it has a lot of push back and works great as a corner carry move, as opposed to sword slash which pretty much keeps him in the same place. Jago’s wind kick combo ender causes a wall-splat hit-state. This actually allows you to continue comboing after your combo has ended (although doing so will greatly increase your knockout value). It’s a perfect move to use along with an instinct cancel.</p>
<p>Jago’s instinct mode adds additional frames of hit and block stun to his moves. It’s the block stun which is actually more important in this mode, as nearly every auto-double combos into nearly every other normal even without the instinct mode install. The additional block stun pretty much guarantees a full meter and a mix-up opportunity when you next put the opponent on block.</p>
<p>Jago’s dragon punch may be his most useful special move. It’s incredibly invulnerable, does a ton of damage, has a lot of forward movement, and can be used as a juggling linker if used as a shadow move. Not only that, but multiple shadow uppercuts can be comboed into themselves, much like Akihiko from P4A. It’s also his best ender, doing the most damage of all of his other enders by far.</p>
<p>You can actually play Jago a lot like you would play any other shoto character. His low forward has a ton of range and can cancel into his fireball and remember, blocked attacks build your meter at astounding speed. More importantly, his fireball can also be used as a linker! So you can just play footsies with the opponent and as soon as a low forward into fireball hits, you can go into any combo of choice! If the opponent mis-times a combo breaker you can easily get 50% damage or more off of this one simple poke.</p>
<p><a href="http://shoryuken.com/wp-content/uploads/2013/06/Ki8.jpg"><img class="aligncenter size-medium wp-image-26678" alt="Ki8" src="http://shoryuken.com/wp-content/uploads/2013/06/Ki8-600x337.jpg" width="600" height="337" /></a></p>
<p>Sabrewulf was the more interesting character of the two, but was also the character I had less time to play around with. He is a combination of a charge character and stance character. He has a command run with numerous followups, as well as many moves that work off of Back-Forward and Down-Up motions. Being that Killer Instinct is such an aggressive game, the charge time for Sabrewulf’s moves is incredibly short allowing you to insert them into your combos easily.</p>
<p>Sabrewulf’s most useful move is his command run itself. It’s incredibly fast and it allows you to cross through your opponent. This allows him to set up incredibly fast left/right mix-up situations after any combo. Sabrewulf also has a lot of aerials that work as cross-ups allowing you to keep the opponent guessing whenever you are on the offensive. Throw in a couple high/low mix-ups and a throw or two and Sabrewulf becomes incredibly difficult to block.</p>
<p>Sabrewulf’s notable specials include a jumping claw slash, a berserker slash style rapid slash, a charged claw swipe, and an anti-air slash. His anti-air has a lot more range than Jago’s, covering his entire head, but is a lot less useful. It doesn’t do much damage, can’t be used as a linker, and has less invulnerability. It can catch the opponent on wakeup, but it won’t lead you ito many combo opportunities.</p>
<p>His rapid slash attack, on the other hand, may be his best special. As a linker, it’s absurdly positive granting you time to follow up with just about anything, including other special moves. It also does a lot of damage and builds a lot of potential damage for an ender as well. Speaking of enders, it’s also quite possibly his best ender to choose from. It does tons of hits, tons of damage, and doesn’t knock the opponent away too far. It’s also great as a shadow move, starting up quick and invulnerable and being basically safe even if blocked. There’s really no bad time to throw this move out.</p>
<p>Unfortunately, his other two moves were less impressive. His jumping claw slash, while great for mix-ups after a cross up dash, is fairly telegraphed. It also doesn’t do a lot of damage and on whiff it’s easy to punish. The shadow version isn’t much better, having limited range and whiffing all together if used a bit more than half a screen away. I personally found that there was nothing this move could do that rapid slashes couldn’t do better.</p>
<p>Sabrewulf’s charged claw swipe command normal also doesn’t have a lot of use. While it had a lot of range, it’s incredibly slow and doesn’t gain any real useful properties when charged to its maximum level. It also knocks the opponent back too far to combo, and in a game that is all about combos, that’s not a good thing.</p>
<p>Sabrewulf’s biggest strength lies in his long range normals. His claw swipes reach easily beyond a character length away, and since his rapid slashes move him forward so much, nearly any random poke can be turned into a combo. His instinct mode allows him to exploit this, making all of his normal faster. In fact, instinct mode makes him so fast he can basically combo the same normal into itself infinitely. Of course, a smart opponent will break this, but if you bait out the opponent’s combo breaker you can literally combo heavy into heavy into heavy into heavy over and over and over again.</p>
<p>He doesn’t have a reliable way to build meter like Jago does, but he also doesn’t rely on his shadow moves nearly as much as Jago does as well. Other than randomly throwing out beserker barrage every so often to keep the opponent on their toes, you’ll more often than not find yourself sitting on a full meter. Sabrewulf excels when played in a relentlessly rushdown fashion. If you can get the hang of this odd combination of archetypes, then Sabrewulf can be an incredibly dangerous character indeed.</p>
<p>Unfortunately, Killer Instinct for the Xbox One hasn’t been given an official release date. However, we will be bringing you more information about the title when it becomes available. Be sure to be on the lookout for a Killer Instinct demo station at this year’s EVO.</p>
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		<title>Super Street Fighter IV: Arcade Edition Version 2012 &#8211; All The Time In The World, Weird Move Interactions by Drekerrr</title>
		<link>http://shoryuken.com/2013/06/19/super-street-fighter-iv-arcade-edition-version-2012-all-the-time-in-the-world-weird-move-interactions-by-drekerrr/</link>
		<comments>http://shoryuken.com/2013/06/19/super-street-fighter-iv-arcade-edition-version-2012-all-the-time-in-the-world-weird-move-interactions-by-drekerrr/#comments</comments>
		<pubDate>Wed, 19 Jun 2013 07:07:24 +0000</pubDate>
		<dc:creator>MyLifeIsAnRPG</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[interactions]]></category>
		<category><![CDATA[iv]]></category>
		<category><![CDATA[move]]></category>
		<category><![CDATA[street fighter]]></category>
		<category><![CDATA[super]]></category>
		<category><![CDATA[weird]]></category>

		<guid isPermaLink="false">http://shoryuken.com/?p=26733</guid>
		<description><![CDATA[drekerrr&#8216;s latest Super Street Fighter IV: Arcade Edition video shows off a few strange move interactions in the game. Generally, these moves involve putting the opponent in a special hit-state during their execution. For example, Rufus&#8217;s super puts the opponent into a slow motion hit-stun state during the middle of it. If you can manage [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.youtube.com/user/drekerrr?feature=watch">drekerrr</a>&#8216;s latest Super Street Fighter IV: Arcade Edition video shows off a few strange move interactions in the game. Generally, these moves involve putting the opponent in a special hit-state during their execution. For example, Rufus&#8217;s super puts the opponent into a slow motion hit-stun state during the middle of it. If you can manage to hit Rufus out of the animation before the super is complete, the opponent will be stuck in slow motion hit-stun allowing you to do whatever you want.</p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/k1rzkVlfOKE?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Source: <a href="http://www.youtube.com/user/drekerrr?feature=watch">drekerrr</a></p>
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		<title>Super Street Fighter IV: Arcade Edition Version 2012 &#8211; Useless Trivia #2 by Error 00001</title>
		<link>http://shoryuken.com/2013/06/18/super-street-fighter-iv-arcade-edition-version-2012-useless-trivia-2-by-error-00001/</link>
		<comments>http://shoryuken.com/2013/06/18/super-street-fighter-iv-arcade-edition-version-2012-useless-trivia-2-by-error-00001/#comments</comments>
		<pubDate>Wed, 19 Jun 2013 02:43:01 +0000</pubDate>
		<dc:creator>MyLifeIsAnRPG</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[arcade edition]]></category>
		<category><![CDATA[error 0001]]></category>
		<category><![CDATA[Street Fighter IV]]></category>
		<category><![CDATA[super]]></category>
		<category><![CDATA[trivia]]></category>
		<category><![CDATA[useless]]></category>
		<category><![CDATA[version 2012]]></category>

		<guid isPermaLink="false">http://shoryuken.com/?p=26685</guid>
		<description><![CDATA[error00001&#8216;s newest video goes over some strange pieces of Super Street Fighter IV trivia. All of these trivial tidbits have to do with the game system and cover weird interactions such as auto correcting jabs, chain combos that do chip damage, and much much more. Source: error00001]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.youtube.com/user/error00001?feature=watch">error00001</a>&#8216;s newest video goes over some strange pieces of Super Street Fighter IV trivia. All of these trivial tidbits have to do with the game system and cover weird interactions such as auto correcting jabs, chain combos that do chip damage, and much much more.</p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/h3MrDjfEBmA?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Source: <a href="http://www.youtube.com/user/error00001?feature=watch">error00001</a></p>
]]></content:encoded>
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		<title>Super Street Fighter IV: Arcade Edition Version 2012 &#8211; All Things Sakura Part 3: Vs. Guile</title>
		<link>http://shoryuken.com/2013/06/18/super-street-fighter-iv-arcade-edition-version-2012-all-things-sakura-part-3-vs-guile/</link>
		<comments>http://shoryuken.com/2013/06/18/super-street-fighter-iv-arcade-edition-version-2012-all-things-sakura-part-3-vs-guile/#comments</comments>
		<pubDate>Tue, 18 Jun 2013 22:43:01 +0000</pubDate>
		<dc:creator>MyLifeIsAnRPG</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[arcade edition]]></category>
		<category><![CDATA[guile]]></category>
		<category><![CDATA[sakura]]></category>
		<category><![CDATA[Street Fighter IV]]></category>
		<category><![CDATA[super]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[version]]></category>

		<guid isPermaLink="false">http://shoryuken.com/?p=26729</guid>
		<description><![CDATA[Michael Galardi has just uploaded the next episode of All Things Sakura to Youtube. This Super Street Fighter IV: Arcade Edition Version 2012 guide covers the Sakura vs. Guile matchup in depth. Galardi goes over simple tehcnique to use in all situations in order to counter Guile&#8217;s powerful zoning. Source: Michael Galardi]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.youtube.com/user/semiballpenman?feature=watch">Michael Galardi</a> has just uploaded the next episode of All Things Sakura to Youtube. This Super Street Fighter IV: Arcade Edition Version 2012 guide covers the Sakura vs. Guile matchup in depth. Galardi goes over simple tehcnique to use in all situations in order to counter Guile&#8217;s powerful zoning.</p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/yXv_OchcXnE?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Source: <a href="http://www.youtube.com/user/semiballpenman?feature=watch">Michael Galardi</a></p>
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		<title>Injustice: Gods Among Us &#8211; Character Combo Videos/Tutorials by ANBU Fight Club: Bane, Nightwing, Shazam, Sinestro</title>
		<link>http://shoryuken.com/2013/06/18/injustice-gods-among-us-character-combo-videostutorials-by-anbu-fight-club-bane-nightwing-shazam-sinestro/</link>
		<comments>http://shoryuken.com/2013/06/18/injustice-gods-among-us-character-combo-videostutorials-by-anbu-fight-club-bane-nightwing-shazam-sinestro/#comments</comments>
		<pubDate>Tue, 18 Jun 2013 21:15:37 +0000</pubDate>
		<dc:creator>MyLifeIsAnRPG</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[injustice]]></category>

		<guid isPermaLink="false">http://shoryuken.com/?p=26735</guid>
		<description><![CDATA[ANBU Fight Club has uploaded a number of new Injustice videos today. The videos include three combo vidoes featuring Bane, Sinestro, and Shazam, and one tutorial focusing on Nightwing. The combos shown in these videos covers all manner of situations, ranging from meterless to full super combos. Check out ANBU&#8217;s official Youtube channel for more Injustice [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.youtube.com/user/ANBUFIGHTCLUB?feature=watch">ANBU Fight Club</a> has uploaded a number of new Injustice videos today. The videos include three combo vidoes featuring Bane, Sinestro, and Shazam, and one tutorial focusing on Nightwing. The combos shown in these videos covers all manner of situations, ranging from meterless to full super combos. Check out ANBU&#8217;s official Youtube channel for more Injustice content.</p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/srpJCtMiad4?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/y0JcGSTRwBg?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/7JTF8uomFFo?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/AWHXmGbi7No?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Source: <a href="http://www.youtube.com/user/ANBUFIGHTCLUB?feature=watch">ANBU Fight Club</a></p>
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		<title>DreamHack Valencia 2013 Trailer ft. Chun Li and Ryu</title>
		<link>http://shoryuken.com/2013/06/18/dreamhack-valencia-2013-trailer/</link>
		<comments>http://shoryuken.com/2013/06/18/dreamhack-valencia-2013-trailer/#comments</comments>
		<pubDate>Tue, 18 Jun 2013 19:59:21 +0000</pubDate>
		<dc:creator>d3v</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[dreamhack]]></category>
		<category><![CDATA[DreamHack Spain]]></category>
		<category><![CDATA[DreamHack Valencia '13]]></category>
		<category><![CDATA[spain]]></category>
		<category><![CDATA[super street fighter iv arcade edition ver. 2012]]></category>

		<guid isPermaLink="false">http://shoryuken.com/?p=26711</guid>
		<description><![CDATA[DreamHack has just posted this trailer for the upcoming DreamHack Valencia&#8217; 13. Since it first appeared in the event a few years back, Street Fighter has since gained a growing presence in the worlds largest digital festival. To celebrate this, the live action trailer features Ryu and Chun Li as one of the many game [...]]]></description>
				<content:encoded><![CDATA[<p>DreamHack has just posted this <a href="https://www.youtube.com/watch?v=6hX5TO--Gxo" target="_blank">trailer</a> for the upcoming DreamHack Valencia&#8217; 13. Since it first appeared in the event a few years back, Street Fighter has since gained a growing presence in the worlds largest digital festival. To celebrate this, the live action trailer features Ryu and Chun Li as one of the many game characters appearing in it.  DreamHack Valencia &#8217;13 happens on July 18 to 21, 2013. Interested players should check out the <a href="http://www.dreamhack.es/en" target="_blank">official site</a> for more information.</p>
<p><iframe width="600" height="338" src="http://www.youtube.com/embed/6hX5TO--Gxo?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Source: <a href="https://www.youtube.com/watch?v=6hX5TO--Gxo" target="_blank">DreamHack</a></p>
<p>&nbsp;</p>
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