Okay, so this weekend there's a locationtest of SF4 in Plaza Capcom, Kichijoji, Tokyo as you all know... I had the luck to be there yesterday and try the current build of SF4, and this is what I have to say about it...
First of all, I have to say that it plays like ST but with a mixture of 3s; the moves are just as ST (but tweaked of course), but you can roll, you throw with LP + LK, taunt is with HP + HK and then you have the new Save Attack (or what's it called) that you do with MP + MK. You only have one superbar, you have EX moves and another bar for Ultra Combo/Revenge Attack, which is basically a stronger version of the Super Attack. The Revenge-bar fills up as you get beaten and yes, you can cancel your moves in to the Ultra Combo, just as supers.
I have to say that I really loved the Save Attack and it can really turn the tables in the fight. You charge the SA by holding MP + MK, and you can charge it three levels; first one is a basic attack, second has Super Armor for one hit and stuns the opponent, which gives you the opportunity to dash in and do a combo, and the third level is unblockable AND has a followup. Although, it takes a while to charge it fully. I found the SA most usefull in okizeme and when the opponent does jumpins, though to the Super Armor and the stun. Against Ryu and his shoryuken, it was a gift from God.
My general impression of the characters so far is that Ryu and Ken are top at the moment, and Crimson Viper. I only played with Ryu and Ken though, and so did the most of the other players. From what I experienced, all the combos with Ken in 3s works in SF4. Strong Fierce F. Shoryu works great, and if you do jump in MK crossup and follow it up with MP HP EX Shoryu, you got about 50% damage just like that. Tickthrows are much more easy to do also, it seemed you could to cr.short and instantly do a throw. Speaking of throws... Commandthrows are now worthless it seems. They don't do any damage, and because of the wierd inputlag that the game suffered from (I was litterarelly hammering on MP + MK sometimes to activate Save Attack, and other inputs like shoryu and EX hadoukens didn't respond sometimes, which was very annoying) you mostly miss the throws. Also, commandthrows seemed to whiff quite often... Zangief's SPD did at most 20% damage if you managed to get it in. Compare that to the bnb combo with Ken...
The game also plays kind of slow I have to say, or rather, it plays very chunky. The animations of the characters is great, but it just plays... chunky. Sure, it "feels" that you hit your opponent really hard, but... Yes, chunky. I can't describe it better than that.
Other issues that I noticed is that specials were really easy to stuff, especially those from air, and shoryukens had a really big hitbox sometimes. The reason for this is probably though to the input lag thingy. Also, some moves had really wierd recovery, especially for Honda like his butt-attack (charge down, up kick) and Thousand Slaps, which you easily could punish with whatever.
I have a really bad hangover at the moment, so please come with questions about anything and I'll try to answer them from the experience I had with SF4. I know that there's much left out in this text, but as said, my head is killing me.
All in all, Street Fighter 4 is what SF EX was supposed to be. They should rename the game to Street Fighter 2 EX: Third Strike Light. And no, I'm not heading back there, because it's not worth it. Seriously, no. If this game didn't have the Street Fighter name on it, nobody would care about it.


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