I got to play a bit of EFZ and Melty, not really with any depth, but I did get to play the old versions once. Was it the anime tie-in that made it big?
Also why are all dojin games heavily inspired (putting it politically) by GG?
I got to play a bit of EFZ and Melty, not really with any depth, but I did get to play the old versions once. Was it the anime tie-in that made it big?
Also why are all dojin games heavily inspired (putting it politically) by GG?
It's probably in large part due to it's tie-in with the source material. Also, the game was pretty fun as a training mode game. I think what really set it off though was that the first version of arcade release was pretty damn solid as an actual fighting game.
It's because nasu's (the author of source material, owner of Type-Moon) shitty writing is popular in Japan.
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<@Sabin>: when lolis are in disarray mizuki appears
The best part is...this is pretty much a seriously made topic.![]()
Digital- : people hate parry because they are too busy holding down + back to be able to perform one.
I guess I should respond to this topic since Mizuumi.net was built up around doujin fighters for years before SF4 brought the genre back to the mainstream. Let's break it down.
Old doujin titles: Queen of Hearts 98-2K, Eternal Fighter Zero, Melty Blood, Akatsuki Shisei Ichigou, Fate/Sword Dance, Destruction Desire, Axel City
Last gen doujin titles: Immaterial and Missing Power, Melty Blood ReACT, Akatsuki Blitzkampf, Monster, Big Bang Beat, Magical Battle Arena
Somewhat recent doujin titles: Scarlet Weather Rhapsody, Vanguard Princess, Million Knights Vermillion
Last edited by bellreisa; 02-08-2010 at 07:35 AM.
This game is fantastic fighting game.
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Seth McFarlene is an unfunny hack.
Why, just one year before sf4's release Evo was being held in David Sirlin's hotel room in above an off-strip casino with an attendance of under 100 people. The only game played was sf2 turbo on snes
What does Seth McFarlene have to do with MB? haha
I haven't really played it much, but it should be interesting to see how big it is at evo o.O
I was genuinely surprised when it won.
God forbid. Tsukihime is GARBAGE.
Ding-ding-ding-ding. I'm pretty sure this is even the case in Japan for the majority of players, although I'm sure they're a bit more in touch with Nasu's garbage than we are.I think what really set it off though was that the first version of arcade release was pretty damn solid as an actual fighting game.
My take on WHY exactly it took of is this: in Japan, people were more familiar with the source material (i hesitate to say they were fans of it), and were surprised to discover a coherent fighting game attached to the Tsukihime properties. In America, it took off because the PC versions were easily pirateable and it was something weird and exotic and new. It had the unfortunate side effect of introducing Tsukihime to America, but nothing comes without a price.
I hate Tsukihime (not nearly so much for its own deficiencies as for the even WORSE tripe its popularity facilitated), but I respect Melty Blood, because it's a well-made fighting game that came up from the dust to hang with the best. I consider Melty Blood the only GOOD thing ever to come out of Tsukihime. MB is cool in SPITE of its source material, not BECAUSE of it.
The closest Western analog to Melty Blood's level of writing and creative "genius" that I can think of is Garth Marenghi's Darkplace. Especially the start of the episode in this link, with the Nasu-esque recitation of the same word for piss-poor dramatic effect.
Incidentally, I would LOVE a Darkplace fighting game. (Right after they make one based on The Adventures of Pete and Pete.)
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KoF98 is a bad game.
WTF melty blood is more than a game? I just got into it because it was a doujin fighter that was getting mainstream release across arcades and PS2. then again, I also played Naruto: GNT4 competitively since 2006 and didn't watch a single full episode of naruto until December 2009...
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Tsukihime is popular. So people gave Melty Blood a chance, and saw that it was good.
Isn't Darkplace supposed to be bad, though? So is Tsukihime supposed to be like Darkplace, in that they are trying to make it so bad its good, but then they only succeed at making it so bad its not good at all, but is instead just bad? Or is Tsukihimi actually a serious effort to make something good, and instead they make something so bad that you can compare it to Darkplace? I don't quite follow.
In any case, I don't have much interest in Melty Blood's subject matter because it appears to be just be Anime Stereotype 101 and I can't even imagine the plotline that they could be running these characters through.. it just happens to be a fun game.
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wtf is the plot? Am I the only person who does NOT give a shit about plot in fighting games? I mean seriously - I played GuiltyGear for years and it wasn't until PAX 2005 that I found out Bridget had a dick.
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lol I was just like lul wut ur joking rite. Went back to the hotel that night and looked it up, sure as fuck that kid had a dick. I was like "oh well, good thing i'm not some pedo into loli or else I'd be questioning my sexuality." lol
It was fun as fuck to tell my friends I'd play GG with that were like, 14 and thought bridget was hot.
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It's the second one. From the bits of interviews I've read with Nasu and takeuchi or w/e the CG artist's name is, they seem to be extremely close to a real-life Japanese Garth Marenghi and Dean Learner.
I am certain that is the case for most of the people who play Melty Blood on this side of the Pacific.In any case, I don't have much interest in Melty Blood's subject matter because it appears to be just be Anime Stereotype 101 and I can't even imagine the plotline that they could be running these characters through.. it just happens to be a fun game.
The reason I brought this up is because I myself know ENTIRELY too much about the source material (never played it, but through the Internet I am familiar with the highlights and the gist of it). Just thought I'd warn anyone who might be feeling a bit too curious.
ShotgunSteve: Ordinarily, what plot exists for a given fighting game is nothing but harmless color. (Guilty Gear has a bit more than usual, but we forgive it because it's amusing nonsense that borders on the badass. Bridget having a dick is just funny in a weird kind of way.) I just thought Tsukihime bore special mention because it was in this case the "plot" (the source material) that inspired the game, and not the other way around.
Guilty Gear's silly backstory is merely the aesthetic extension of an already mechanically awesome game. Melty Blood is a veritable miracle, a well-made, well-balanced fighting game that is an extension (technically, a tribute of sorts) of a hack who couldn't get publsihed slapping ghetto CG and gratuitous sex scenes into his terrible vampire fiction to become an underground success among Japanese nerds. It's like a beautiful flower grew out of a mountain of horse shit, with a lovely scent that almost overpowers the stench of its substrate. How exactly we happened upon this good fortune is a mystery for the ages. Still, we probably shouldn't jinx it by being ungrateful.
Orlando SSF4 -- Our name is Bison, and we are legion.
BBCS: Bang/Tager // VSav: Q-Bee // 98UM: EX Mai/Ralf/EX Geese
CvS2: K-Vega/Cammy/Sagat(2)