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    Published on 02-09-2010
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    For you this fine day; a translation of the latest Super SF4 Developer's blog!

    I really wanted to go to the 1st Kansai Regional Qualifiers... It seems like the Kyushu Regional Qualifier last week was also incredible! This week it's the Chubu Qualifiers! Everyone, do your best!
    Hello, this is Tsukamoto!

    This time, I'd like to talk about some things that all our players have been concerned about - move adjustments/tweaking and the alternate costumes. I'll be joined by director Mr. Okada, and the battle player Mr. Tamamura.

    -- What kind of adjustments are being made this time around for SSFIV?

    Okada:

    First, we decided to stick with the idea of keeping whatever was possible in SFIV intact. For balancing a fighting game, there are two different possibilities - make the moves of the stronger characters less effective (nerf) or to make the moves of the weaker characters more effective (buff). Going the route of buffing the weaker characters moves makes for more difficult adjustments, but as we didn't want our players to feel stressed out, we decided to go with buffing the weaker characters for SSFIV.

    -- Will we still be able to do combos and such that were possible in SFIV?
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    Published on 02-07-2010

    It's been nearly three months since Classic Combo Challenge 01: Ryu was posted and it seems unlikely that we'll see any more responses anytime soon. A lot of people have been asking for a solution video, so i finally decided to compile one.



    Detailed explanations of each combo clip can be found on Sonic Hurricane, in addition to two brand new Street Fighter Footsies Handbook chapters.
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    Published on 02-06-2010
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    Congrats to the Melty Blood community who has won the vote for the final game at Evo 2010. Melty Blood won with a decisive 27% of voters and will have their game added to the lineup of Evo 2010. We are also making one more change to our 2010 lineup. After conferring with the BlazBlue community we have decided to replace BlazeBlue with Marvel vs. Capcom 2 for the PS3. Big thanks to the BlazBlue community for graciously stepping down.

    Evo 2010, the hypest one yet, see you all at Evo!

    ...

    Published on 02-05-2010
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    Another week, another Super SF4 Nakky Blog. Enjoy the translation.

    Hello everyone!
    There were a lot of people at the Kansai Qualifer last week, and it was really exciting! Oh, and someone who had come from Hiroshima gave me some momiji manju (meat buns). I was really happy. And they were very delicious! Thanks for the treat.

    Well, we're at the point where its really cold, with some snowfall even. In this cold weather, as I was checking the DVD menus and booklets that come with the Collectors Package, I was able to get some good leaked info from the e-Capcom staff Ms. Kana Urazawa and Mr. Mini Suke!

    It seems as though the details for the e-Capcom version have been decided! ...And as they were literally just decided not to long ago, unfortunately I have no samples to show you. But for those of you who have been holding off on making your e-Capcom reservation in lieu of more info, I wanted to get this info to you as quickly as possible!

    First let's get the big stuff out of the way! There will be 4 packages available for sale on the e-Capcom website.

    1. Regular Edition
    Only the SSFIV Software! 4,990 Yen! (Tax Incl)

    2. Collectors Package
    Includes a DVD with all of the promotional videos from SFIV to SSFIV, as well as a soundtrack CD featuring remixed themes for all the characters. Only 5,990 Yen! (Tax Incl)
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    Published on 02-04-2010

    Abel's episode ended up slightly longer than expected, mostly due to his inability to combine multiple concepts. He has plenty of interesting facets, but can only showcase one at a time.



    The usual combo transcript will be typed and posted on Sonic Hurricane by tomorrow evening, but everything’s pretty much straightforward once you see it.
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    Published on 02-03-2010
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    Sorry about the delay this morning, everyone. Episode 4 of the Wakeup, Shoryuken podcast is now up for your consumption. As promised, this week is a continuation of last week's Tatsunoko vs Capcom special, on which special guest Jeff "Kurasa" Blyden finishes running down the character roster with me and skisonic. This game is on fire, and is officially part of the Evolution Championship Series this year. If you are not playing it, you are missing out on the best fighter I've played in years. Enjoy the show! ...

    Published on 02-02-2010
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    Hey everyone. The Super SF4 developer blog is back, and so am I with your translation services.

    Hey everyone, it's been awhile! This is Tsukamoto.

    Last week our Dev Blog took a break as Ms. Shiozawa's blog featured a special update announcing the sale date! After watching the anime trailer, Juri's way cool closing line of "This won't hurt a bit" has been stuck in my head.

    Well then, this week I'd like to talk with designer Mr. Kamei about the character designs. What kind of episodes took place during the development of Street Fighter IV?

    -- First off, tell us about how the character designs for SFIV were decided on.

    Kamei:
    I spoke about this a little in the 2nd blog entry, but when deciding the direction of the SFIV characters there were quite a bit of twists and turns. In trying to determine their shape, with the 3D body, silhouette, and volume, we came up with many different variations before deciding. For example, we had a really thin Ryu, a larger Ryu, a Ryu with a big body but small head...in the end, we felt that the current model was his best look in 3D. But before we got to that point, there were over 10 different variations of Ryu.

    [Image] Ryu's History

    [B]-- What was the general feeling you were going for?
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