It seems that Super Smash Bros. Ultimate has more input lag than previous games.
One question that many people ask these days when new games come out: whether said new game has more or less input delay than the old ones. This same question is now something players coming into the brand new Super Smash Bros. Ultimate are asking… In a new episode of Button2Pixel, GigaBoots investigates not only that, but looks at the input delay of various popular controllers for every version of Super Smash Bros. made. Of course, this explains how not just Super Smash Bros. Ultimate stacks up in terms of input delay to other games, but how every game compares to the others.
And yes, it does seem that Super Smash Bros. Ultimate has more input delay than previous games. Even using a GameCube Controller running through a USB hub — which gives the least amount of delay — still has it averaging at around 98.311 milliseconds, or 5.890 frames (6 frames rounded up) of delay. Compare this with Super Smash Bros. for Wii U with 77.144 milliseconds or 4.629 frames (5 frames rounded up) of delay. It fares even worse compared to Super Smash Bros. Melee which only has 56.833 milliseconds or 3.530 frames (4 frames rounded up) of delay.