James Chen’s “Unchensored” explains the need for proximity normals in Street Fighter V

By on December 2, 2018 at 12:00 pm
sfv cammy v-skill vs ryu

Street Fighter V took a drastic shift from Street Fighter IV in many ways, and the loss of proximity normals — normal moves that change depending how close you are to your opponent — is one of them. James Chen feels that this is one of the most glaring errors in the design of modern Street Fighter.

In his most recent episode of “Unchensored”, he discusses why he thinks this the case. Citing how the speed of proximity normals worked within Super Street Fighter II Turbo and Street Fighter IV, he shows how the stripping down of non-command normals in Street Fighter V of their utility has created the linear playstyle that the game has been known for. He thus explains that by adding proximity normals, he feels that the variety of game-play would start to return.

Source: UltraChenTV

Corey "Missing Person" Lanier is a full-time writer, and one half of the "So Smart" team that did commentary for Street Fighter V Crash. A former English teacher, he has spent 5 years living between China and South Korea before moving to Canada. When he's not busy writing, he enjoys streaming, playing mafia and elevating his Super Turbo game. He also believes Sailor Moon S is the best fighting game on the planet, and if you don't believe him, see him in Sailor Moon!