What does reduced input lag mean for SFV players?
Capcom offered some unexpected (but not unwelcome) news earlier this week, with a promise on Twitter that October 23 would see a patch coming to Street Fighter V: Arcade Edition to further reduce input latency. This possibly may be related to the lag reduction that Tekken 7 enjoyed thanks to updates to Unreal Engine 4, the shared foundation to both titles.
In this new video, VesperArcade and Mir continue to chat about what they want to see in Street Fighter V — and in this case, they discuss what impact further lag reduction will have on the game. With some speculation as to why we’re seeing this fix suddenly offered up (could it be related to the new arcade version…?), they then go over how reduced input lag changes how the game is played. Maybe we’ll actually be able to walk-and-block!