As you all know, a new patch has just hit Street Fighter V: Arcade Edition that brings G and Sagat into the game. Alongside this, it seems that the patch has also made a few tweaks to some of the other characters.
Capcom has done hidden balance changes in previous character patches before, so the ones we see here aren’t unexpected. The changes themselves affect Abigail, Blanka, Falke, F.A.N.G, Kolin, M. Bison, Ryu, and Zeku. Some of the changes are obvious buffs or nerfs, while others are hard to quantify as such. Ryu’s changes however, apparently change “nothing relevant”.
You can check the changes out in the tweet from OminousGames below.
All changes made to characters in the G/Sagat patch pic.twitter.com/8tzIYvUbBA
— Chris (@OminousGames) August 6, 2018
Editor’s note: Capcom has also posted their 03.060 patch notes on the CFN site. Among some other things, they list the following character changes:
Battle Related/Bug Fixes
Upon getting hit with certain lock-on type attacks, certain of the players’ movement inputs would end up getting reversed.
If Cammy hits Rashid with her back throw Delta Through, after the throw has completed, if Rashid tried to do a backwards dash or jump, he would end up performing a forwards dash or jump, opposite to what was originally input.
→We looked into the corresponding actions, and have fixed the bug which caused the reversed inputs to occur.
— M. Bison
If Bison hit the opponent with his CA Ultimate Psycho Crusher, and before the lock-on animation began, the opponent was dizzed from the timed explosion of a Psycho Charge which caused the opponent to become stunned, then the opponent would not take damage from the Ultimate Psycho Crusher.
→Fixed so that the opponent will be cleared of the Psycho Charge status upon being hit by Ultimate Psycho Crusher.
If Hailstorm hits the opponent and puts them into a stunned state, and Frost Touch is successfully performed at the same time, the animation will play but the opponent will not take damage from Frost Touch.
→Fixed so that if the opponent goes into a stunned state and Frost Touch is successfully performed at the same time, the Frost Touch animation will not play.
— Zeku (Old)
Zeku could not cancel (special move or V-Cancel) active frame 4F of his crouching heavy punch on hit or block.
→Fixed so that Zeku can cancel (special move or V-Cancel) active frame 4F of his crouching heavy punch on hit or block.
The timing for the simultaneous button presses for Senpukuga was strict, so a slight delay meant the move would not be performed.
→Fixed so that Senpukuga can be performed even with a slight delay in the button presses.
When performing L Ryobenda while in V-Trigger II, if F.A.N.G took a hit from the opponent immediately during the move’s startup or duration, an unintended hitbox would occur.
→Fixed so that when F.A.N.G takes damage under these conditions, the effect will disappear.
Falke’s standing heavy punch would continue to trigger the opponent’s blocking action even after the attack active frames had ended.
→Fixed so that the block trigger frames will disappear at the same time as the attack active frames.
Blanka could perform the normal version of Electric Thunder while V-Trigger I is active by using a jump cancel.
→Fixed so that Blanka can no longer perform the normal version of Electric Thunder while V-Trigger I is active by using a jump cancel.
Due to the hitboxes for Abi Lift being behind him, when performing Abi Lift (Lv2 and higher) while in V-Trigger I against an opponent who is behind him, the opponent’s knockback will be interrupted by Abigail’s collision box, causing an error in the intended received-attack behavior.
→Fixed so that Abigail cannot hit opponents who are behind him with Abi Lift, both in regular state and while V-Trigger I is active.
If Ryu stunned the opponent using Collarbone Breaker or Axe Kick and canceled the move into Isshin, his next attack would be subject to V-Trigger cancel combo scaling.
→Fixed to have regular combo scaling.
— R. Mika
If the V-Trigger II attacks Steel Chair and Fightin’ Dirty were performed on a stunned opponent, they would be subject to V-Trigger cancel combo scaling.
→Fixed to have regular combo scaling.