Ever since it was announced a couple of weeks back, people have been wondering just exactly how Kill La Kill the Game: IF will play. While the game is an arena fighter, the involvement of Arc System Works has left more than a few fighting game aficionados curious about it. In a recent interview with Siliconera, APlus Games’ director Hideaki Mizota, Arc System Works producer Toshimichi Mori, and Studio Trigger producer Hiromi Wakabayashi got to talk a bit about the game, including its gameplay.
Director Mizota compared the gameplay to other arena fighters, specifically mentioning the Naruto: Ultimate Ninja Storm series. In addition to this, however, he stated that with Arc System Works overseeing development, one important keyword for them is “fun”. As part of this, he states that while they were concerned about character balance, ArcSys told them to pull back and look at the bigger picture. “The game needs to be fun even if you’re playing it by yourself first,” says Mizota, “and then we can think about balance.”
ArcSys’s Mori talks more about this and the idea of the game “feeling good” the moment a player picks it up. “I think in the world of video games the distinction is made in the first 30 to 60 seconds when picking up the controller,” he states. “It’s really important to get the feeling right.”
Of course, this isn’t the only thing they discuss. They also talk about other things, such as the game’s story and setting, how it won’t have RPG elements (unlike some other arena fighters), as well as how Studio Trigger may be even more strict in terms of visuals than ArcSys. You can read the entire interview over at Siliconera.
Kill La Kill the Game: IF is set to launch on PlayStation 4 and PC in 2019.