Top French SoulCalibur VI players share footage and detailed impressions of the game

By on July 6, 2018 at 4:00 pm
soulcalibur vi xianghua trailer

France is known as a mecca for SoulCalibur, and it seems like that will stay the same for the next iteration. Recently, a few famous French players ventured to Bandai Namco’s offices to sit down for a little bit longer with the game. Kayane, Hayate, Keysona, and Keev spent as much time as they could combing through the game’s mechanics and garnering impressions on SoulCalibur VI‘s growing cast.

The players compiled their thoughts in a SoulCalibur VI Feedback Doc, divided into several sections. Overall, their opinions are positive, agreeing that the E3 build has come a long way from the earlier version. They would like to see an option to turn off armor breaking, and their major complaint about game mechanics is slightly-too-high combo damage. They suggest lengthening Soul Charge but reducing its power slightly, because it lasts for only a very short time.

As for characters, they dub Mitsurugi and Sophitia as the most basic, beginner-friendly characters, unsurprisingly. They consider this game to offer best version of Zasalamel, dubbing his combos “stylish.” Interestingly, they also said that Geralt “seems very strong;” he’s mostly an unexplored character at this point.

If you’re more of a watcher than a reader, they also recorded footage of their matches.

Here’s an extended clip of Kayane using Geralt and showing his potential.

Hayate uploaded a clip of him using Kilik against Keev’s Nightmare.

The channel uploaded several clips of gameplay with various characters.

In case you missed it, check out the Talim reveal trailer.

Sources: Google Docs; KayaneTV;; Hayate EIN

Luke "Woocash" Siuty is a Chicago-based writer who specializes in ArcSys titles. A Guilty Gear veteran, he plays Baiken and commits atrocities by playing Sin when he's not busy pondering the ArcSys Cycle. He's always down to talk on Twitter, so send him tips. He's good at OS-ing in real life, not so much in video games, though.