Following up on the reveal of Super Smash Bros. Ultimate at E3, Masahiro Sakura has started a weekly column in Famitsu magazine where he talks about the series. During his first couple of columns, there’s one particular topic that he keeps touching on: why they went with the decision to include everyone that’s ever been in the series in Ultimate.
While it seems that this move is something they did simply to please the fans, Sakurai explains that it’s something he thought they had to do now. “I feel like this is the last time we’ll have something akin to having all previous fighters appear in one game,” he states, ” I can’t exactly say what the future holds, but I don’t think that something like this could happen again.”
He expands on this, explaining how the rising cost of video game development would make it hard to replicate a project as big as Super Smash Bros. Ultimate in the future. Even if they were just to port the game, there would still be an amazingly large amount of work that would need to be done.
Additionally, he also cites having to work with the creators of the guest characters that are appearing in the game. “If a character’s publisher requests something specific of us or puts limitations on our use, we have to acquiesce and do it right by them — no matter the cost.” He continues by explaining that acquiring and coordinating all these contracts is quite difficult, “we only barely got permission for everybody that’s appearing in Ultimate!”
That said, he does understand players expectations, and says that it’s reasonable to expect the game’s roster size to increase and for characters to appear in future iterations of the game. With all this, one can’t help but wonder what the future holds for the franchise — and if we’ll ever see a game with as large a roster as Super Smash Bros. Ultimate ever again.
Super Smash Bros. Ultimate arrives on Nintendo Switch on December 7.
Source: Famitsu via Nintendo Everything