The PlayStation 4 version of BlazBlue: Cross Tag Battle has been updated to version 1.11, marking the title’s first notable post-launch patch. Though the update was mainly about cleaning up bugs, there were a few small character changes that may impact the current meta, as several fighters have had the attack attributes of certain moves changed to better match with the attacks’ visual animations.
Characters impacted by this update include: BlazBlue’s Noel Vermillion, Rachel Alucard, Platinum The Trinity, and Makoto Nanaya, Persona 4 Arena’s Yu Narukami, Yosuke Hamaura, Kanji Tatsumi, Naoto Shirogane, and Aegis (whose Personas will now correctly face towards the opposition during various Smart Combos), Under Night In-Birth’s Gordeau, Orie, and Vatista, and the entirety of Team RWBY. Additionally, Gordeau’s pesky B Assimilation Infinite (that appeared to only work on fellow In-Birth Linne) has also been removed, as the float value for the move is now universal across all characters. Unfortunately, as has been the case with Dragon Ball FighterZ, this new patch will disable all Replay data saved from the previous version of the game. You can read the full patch notes below; there has been no official word, as of this writing, on when this patch will roll out to the Nintendo Switch and Steam versions.
– System Fix
Fixed behavior of lock-on skills when they hit during certain partner skills.
– BlazBlue Character Fixes
“Valkyrie Veil” has been changed and categorized as a body attack to better match the move.
Fixed an issue where using “Sword Iris” within certain frames after using it near the lightning rod would cause the hit box to linger.
Platinum the Trinity
Fixed an issue where using “Magical Frying Pan” with “⇐ + Partner Assist” would register 2 hitboxes.
Fixed an issue where “Lightning Arrow” may activate without the proper inputs.
– Persona Fixes
The following attacks have been fixed so that the Personas face towards the opponent.
A > A > A
B > B
B > B > B
B > B
B > B
A > A
A > A > A
– Persona Character Fixes
Fixed an issue where Yosuke’s red health gauge would deplete when Reversal Action hits.
Fixed an issue where you can Cross Burst in certain instances when “Gotcha!” hits.
Adjusted Naoto’s “⇒ + Partner Assist” and “⇐ + Partner Assist” initial hit value to match the other characters.
– UNIEL Character Fixes
“Crouch – C” has been changed and categorized as a leg attack to better match the move.
“Soul Vanish” has been changed and categorized as a body attack to better match the move.
Fixed the float value for all characters when hit with “B – Assimilation.”
Fixed an issue where you can Cross Burst in certain instances when “EX – Assimilation” hits.
Adjusted the start-up value for “Distortion Skill – Duo” to match the other characters.
Adjusted the recovery frames for “Clash Assault” to match the other characters.
– RWBY Character Fixes
Fixed an issue where her “Clash Assault” would continue its counter-hit state.
Fixed an issue where you can Cross Burst in certain instances when her ground throw hits.
“White Night” has been changed and categorized as a projectile attack to better match the move.
Adjusted “Empowered Ferocious Beast” so that you can connect easier into Distortion Skill – Duo when it hits.
Fixed an issue where, under certain conditions, her invincible frames continued until her aerial Reversal Action ends.
– General Fixes
Avatars of players you battled before will now appear at the Entrance.
Minor bugged graphic fixes.
– In regards to the battle replay data after the update: Please note that the update will disable all replay data from the older version. We are sorry for the inconvenience.