Let’s learn about Ky Kiske, the thunder-wielder of Guilty Gear Xrd REV 2

By on May 25, 2018 at 5:00 pm

It’s time to take a closer look at the secondary protagonist of the Guilty Gear series, the lightning-wielding Ky Kiske. The white knight has a more elegant and refined approach to things than Sol Badguy, but nonetheless, is a similarly well-rounded fighter excellent for beginners and experts alike. Apolo Lousallier takes a look at Ky’s pros and cons in his latest video.

As usual, the video starts out covering Ky’s pokes and normal attacks, which are just as privileged as his royalty status. Ky can win a lot of poke wars, even if he won’t necessarily convert into a damaging combo. He’s difficult to approach from the air, as his 2HS anti-air can work against cross-ups, hits twice, and gives a big combo on counter hit. A meticulous Ky player can set up strong frame traps where mashing buttons ends up costing the opponent a lot of life.

Ky’s trademark attacks include a variety of projectiles which he can modify with Grinders. He can zone a lot of the cast with them, and he uses them to set up okizeme. The video doesn’t list too many cons, mentioning that Ky can lose if he doesn’t condition the opponent properly, so I would add that using his special moves unwisely can lead to quick death. Greed Sever (the overhead) is very unsafe on block, and good players will counter it properly; similarly, Stun Dipper (the slide) is also very unsafe. Generally, most Ky players wait until they have 50 meter to commit to the more risky moves, unless they are sure about their call.

Source: Apolo Loussalier

Luke "Woocash" Siuty is a Chicago-based writer who specializes in ArcSys titles. A Guilty Gear veteran, he plays Baiken and commits atrocities by playing Sin when he's not busy pondering the ArcSys Cycle. He's always down to talk on Twitter, so send him tips. He's good at OS-ing in real life, not so much in video games, though.