Dan Root details core animation principals found in Fighting Game animations

By on May 25, 2018 at 6:00 pm

Have you ever wanted to know more about the process of creating animations in Fighting Games? There’s more to it than just good art — animation is a separate discipline unto itself, and the concepts that go into its creation are fascinating.

Animation YouTuber Dan Root recently made a 15-minute glossary of some of these core concepts. While no substitute for the years of hard work needed to produce good animations, it’s an excellent overview of animation principles as they uniquely apply to the fighting game genre. If you have ever thought about jumping into animating your own fighting game (or just want to know why some animations work — and others don’t), this video is a great place to start.

Source: Dan Root

Hey, I'm just a 3D-head in a 2D-world. I like pretty much all FGC stuff, and I really like hearing about the way people think about games.