Everyone knows the feeling of being salty at a fighting game. This genre, which takes winning and losing to their most basic video game expression, can have some of the the highest levels of stress, frustration, and dejection involved in those losses.
Gerald Lee from Core-A Gaming delves straight into one of the toughest subjects to break down in the FGC in his latest video. Discussing the science behind frustration and feelings of unfairness, he discusses how developers look to try to prevent these types of situations in games, while still allowing both sides to play.
He closes with a game catching popularity that flies seemingly against all modern definitions of fairness in fighting games — Sailor Moon S.
Source: Core-A Gaming