
Who is Falke?
Falke is the third DLC character for Season 3 of Street Fighter V: Arcade Edition. She was created to be an alternative clone body for M. Bison. She has the unique ability to infuse Psycho Power into objects and release it through them — mainly through her staff, which she has named “Harmony”.
General Gameplan
With long-reaching normals, a unique fireball game, and strong and reliable anti-airs, Falke is primarily a zoning character that hopes to keep her opponents in the mid-range, where she is at her strongest.
Pros
+ Requires no motions for her special moves (outside of her Critical Art)
+ Strong and reliable anti-airs (cr.HP, Psycho Schneide, air throw, etc.)
+ Reliable way of building V-meter outside of getting hit, because she can combo into V-Skill in many ways (Each V-Skill builds 1/3 of a bar of VT)
+ Multiple ways to change air trajectory (During jumps, she can D+MK, shoot an air fireball, or do a regular jump-in)
+ Has reliable counters to fireball characters (Her V-Skill nullifies one-hit projectiles and Psycho Kanonen goes under other fireballs)
Cons
– 950 HP/950 Stun
– No 3F Normal
– Her invincible reversal (EX Psycho Schneide) has 12F Startup (Slow and baitable)
– Slow movement options (Walk speed, Forward/Back dash)
– Her hit confirms require her to be fairly close to the opponent
Falke’s Moveset
Normal Throws
- Wirbel Wind – (close to opponent) (F) LP+LK
- Luffstrom – (close to opponent) B+LP+LK
- Windstross – (close to opponent in air) LP+LK
V-Trigger I
- Staerken (2 bar V-Trigger) – HP+HK
V-Trigger II
- Psycho Angriff (3 bar V-Trigger) – HP+HK
V-Skill
- Psycho Trombe – MP+MK (properties change during V-Trigger II)
V-Reversal
- Psycho Impulse – (during guard) F+LP+MP+HP
Unique Attacks
- Psycho Spitze – F+HP
- Blaukraehe – DF+HK
- Luftjagd – (during jump) D+MK
Special Moves
- Psycho Kugel – LP/MP/HP (hold and release)
- Psycho Kanonen – D+LP/D+MP/D+HP (hold and release)
- Psycho Feder – (during jump) LP/MP/HP (hold and release)
- Psycho Schneide – Any 2 punches (for EX, use all 3 punches)
- Katapult – Any 2 kicks (for EX, use all 3 kicks)
V-Trigger Only Special Moves
- Psycho Schrot – (during V-Trigger I) HP+HK
- Psycho Panzer – (during V-Trigger I) D+HP+HK
- Psycho Jaeger – (during V-Trigger I) (during jump) HP+HK
- Psycho Sturm – (during V-Trigger II) HP+HK
- Psycho Klinge – (during V-Trigger II) D+HP+HK
Critical Art
- Psycho Fluegel – QCF x2 + any punch
Falke Frame Data
https://docs.google.com/document/d/1DUtRtaPQEA32T_YVyrTsPyArUnPtZh29SEzMMpomGbw/edit
[Wonderful collection of Falke’s frame data and descriptions of Falke’s moves courtesy of @Bao_Special]
Anti-airs
- s.HK
- cr.HP
- (EX) Psycho Schneide
- Air Throw
- Psycho Fluegel
Bread & Butter Confirms
Meterless
- s.LK, s.LP/cr.LP xx Psycho Trombe – 115 Damage/213 Stun
- cr.LK, cr.LP xx Psycho Schneide – 143 Damage/253 Stun
- cr.LK, cr.LP xx Psycho Trombe – 95 Damage/213 Stun
- s.MP, s.MK xx Katapult – 186 Damage/310 Stun
- s.MP, s.MK xx Psycho Schneide – 210 Damage/310 Stun
- s.MP, s.MK xx Psycho Trombe – 162 Damage/270 Stun
- s.HP xx Katapult – 161 Damage/285 Stun
- s.HP xx Psycho Schneide – 188 Damage/285 Stun
- s.HP xx Psycho Trombe – 134 Damage/240 Stun
- s.HP xx Psycho Kugel – 152 Damage/258 Stun
- df.HK, s.MP, s.MK xx Katapult – 235 Damage/425 Stun
- df.HK, s.MP, s.MK xx Psycho Trombe – 214 Damage/390 Stun
1 Bar
- s.MP, s.MK xx EX Katapult, (slight delay) Psycho Schneide – 262 Damage/415 Stun
- s.MP, s.MK xx EX Katapult, Psycho Trombe – 220 Damage/380 Stun
- s.HP xx EX Katapult, (slight delay) Psycho Schneide – 248 Damage/405 Stun
- s.HP xx EX Katapult, Psycho Trombe – 200 Damage/365 Stun
- df.HK, s.MP, s.MK xx EX Katapult, (slight delay) Psycho Schneide – 300 Damage/515 Stun
- df.HK, s.MP, s.MK xx EX Katapult, Psycho Trombe – 264 Damage/485 Stun
2 Bar
- s.MP, s.MK xx EX Katapult, (slight delay) EX Psycho Schneide – 276 Damage/450 Stun
- s.HP xx EX Katapult, (slight delay) EX Psycho Schneide – 264 Damage/445 Stun
- df.HK, s.MP, s.MK xx EX Katapult, (slight delay) EX Psycho Schneide – 312 Damage/545 Stun
CA Confirms
- s.HP xx Katapult xx Psycho Fluegel – 433 Damage/285 Stun
- s.MK xx Katapult xx Psycho Fluegel – 413 Damage/235 Stun
- s.LK xx Psycho Kugel xx Psycho Fluegel – 384 Damage/178 Stun
- s.MK xx Psycho Kugel xx Psycho Fluegel – 404 Damage/208 Stun
- cr.MK xx V-Trigger 1, Psycho Fluegel – 298 Damage/100 Stun
- Any button/special xx V-Trigger 2, Psycho Fluegel
Counter Hit Combos
- s.LK (CH), s.MP, s.MK xx
- s.HK (CH), dash, s.MP, s.MK xx
- s.HP (CH), s.MP, s.MK xx
V-Trigger I Combos
- s.MK xx VTC, s.MK xx
- s.HP xx VTC, f.HP xx
- s.HK xx VTC, f.HP xx
- f.HP xx VTC, f.HP xx
- Any button xx Psycho Kugel xx VTC, f.HP xx
- Any button xx Psycho Trombe xx VTC, Psycho Fluegel
After getting a stun near the corner (1 bar)
- j.HP xx Psycho Jaeger, df.HK, s.MP xx Psycho Panzer, Psycho Schrot, EX Psycho Schneide
After stunning with Forward Throw in the corner (Full CA stocked)
- F. Throw, dash forward, empty jump back, f.HP xx Psycho Schrot (x3), Katapult xx Psycho Fluegel
After stunning with Back Throw in the corner (Full CA stocked)
- B. Throw, empty jump forward, empty jump back, f.HP xx Psycho Schrot (x3), Katapult xx Psycho Fluegel
V-Trigger II Combos
Hit confirming into VT2
- cr.MK xx VTC
- s.MK/s.HP xx Katapult xx VTC
- Any button xx Psycho Kugel xx VTC
New cancels in VT2
- cr.MK xx Psycho Sturm
- f.HP xx Psycho Sturm
- s.HK xx Psycho Sturm
- cr.MP xx Psycho Sturm
Combos in VT2
- s.MK/s.HP xx Katapult xx Psycho Sturm
- s.MK/s.HP xx EX Katapult, Psycho Schneide xx Psycho Klinge
- Confirm into Psycho Trombe, Psycho Schneide xx Psycho Klinge
- Psycho Klinge, s.MP, s.MK xx
For additional help with the Guardian Hawk, check out Bafael’s initial video guide to Falke on Rising Up.