Street Fighter V: Arcade Edition — Basic Falke primer: General gameplan, combos, & more

By on May 1, 2018 at 10:00 am
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Who is Falke?

Falke is the third DLC character for Season 3 of Street Fighter V: Arcade Edition. She was created to be an alternative clone body for M. Bison. She has the unique ability to infuse Psycho Power into objects and release it through them — mainly through her staff, which she has named “Harmony”.

General Gameplan

With long-reaching normals, a unique fireball game, and strong and reliable anti-airs, Falke is primarily a zoning character that hopes to keep her opponents in the mid-range, where she is at her strongest.

Pros

+ Requires no motions for her special moves (outside of her Critical Art)

+ Strong and reliable anti-airs (cr.HP, Psycho Schneide, air throw, etc.)

+ Reliable way of building V-meter outside of getting hit, because she can combo into V-Skill in many ways (Each V-Skill builds 1/3 of a bar of VT)

+ Multiple ways to change air trajectory (During jumps, she can D+MK, shoot an air fireball, or do a regular jump-in)

+ Has reliable counters to fireball characters (Her V-Skill nullifies one-hit projectiles and Psycho Kanonen goes under other fireballs)

Cons

– 950 HP/950 Stun

– No 3F Normal

– Her invincible reversal (EX Psycho Schneide) has 12F Startup (Slow and baitable)

– Slow movement options (Walk speed, Forward/Back dash)

– Her hit confirms require her to be fairly close to the opponent


Falke’s Moveset

Normal Throws

  • Wirbel Wind – (close to opponent) (F) LP+LK
  • Luffstrom – (close to opponent) B+LP+LK
  • Windstross – (close to opponent in air) LP+LK

V-Trigger I

  • Staerken (2 bar V-Trigger) – HP+HK

V-Trigger II

  • Psycho Angriff (3 bar V-Trigger) – HP+HK

V-Skill

  • Psycho Trombe – MP+MK (properties change during V-Trigger II)

V-Reversal

  • Psycho Impulse – (during guard) F+LP+MP+HP

Unique Attacks

  • Psycho Spitze – F+HP
  • Blaukraehe – DF+HK
  • Luftjagd – (during jump) D+MK

Special Moves

  • Psycho Kugel – LP/MP/HP (hold and release)
  • Psycho Kanonen – D+LP/D+MP/D+HP (hold and release)
  • Psycho Feder – (during jump) LP/MP/HP (hold and release)
  • Psycho Schneide – Any 2 punches (for EX, use all 3 punches)
  • Katapult – Any 2 kicks (for EX, use all 3 kicks)

V-Trigger Only Special Moves

  • Psycho Schrot – (during V-Trigger I) HP+HK
  • Psycho Panzer – (during V-Trigger I) D+HP+HK
  • Psycho Jaeger – (during V-Trigger I) (during jump) HP+HK
  • Psycho Sturm – (during V-Trigger II) HP+HK
  • Psycho Klinge – (during V-Trigger II) D+HP+HK

Critical Art

  • Psycho Fluegel – QCF x2 + any punch

Falke Frame Data

https://docs.google.com/document/d/1DUtRtaPQEA32T_YVyrTsPyArUnPtZh29SEzMMpomGbw/edit

[Wonderful collection of Falke’s frame data and descriptions of Falke’s moves courtesy of @Bao_Special]


Anti-airs

  • s.HK
  • cr.HP
  • (EX) Psycho Schneide
  • Air Throw
  • Psycho Fluegel

Bread & Butter Confirms

Meterless

  • s.LK, s.LP/cr.LP xx Psycho Trombe – 115 Damage/213 Stun
  • cr.LK, cr.LP xx Psycho Schneide – 143 Damage/253 Stun
  • cr.LK, cr.LP xx Psycho Trombe – 95 Damage/213 Stun
  • s.MP, s.MK xx Katapult – 186 Damage/310 Stun
  • s.MP, s.MK xx Psycho Schneide – 210 Damage/310 Stun
  • s.MP, s.MK xx Psycho Trombe – 162 Damage/270 Stun
  • s.HP xx Katapult – 161 Damage/285 Stun
  • s.HP xx Psycho Schneide – 188 Damage/285 Stun
  • s.HP xx Psycho Trombe – 134 Damage/240 Stun
  • s.HP xx Psycho Kugel – 152 Damage/258 Stun
  • df.HK, s.MP, s.MK xx Katapult – 235 Damage/425 Stun
  • df.HK, s.MP, s.MK xx Psycho Trombe – 214 Damage/390 Stun

1 Bar

  • s.MP, s.MK xx EX Katapult, (slight delay) Psycho Schneide – 262 Damage/415 Stun
  • s.MP, s.MK xx EX Katapult, Psycho Trombe – 220 Damage/380 Stun
  • s.HP xx EX Katapult, (slight delay) Psycho Schneide – 248 Damage/405 Stun
  • s.HP xx EX Katapult, Psycho Trombe – 200 Damage/365 Stun
  • df.HK, s.MP, s.MK xx EX Katapult, (slight delay) Psycho Schneide – 300 Damage/515 Stun
  • df.HK, s.MP, s.MK xx EX Katapult, Psycho Trombe – 264 Damage/485 Stun

2 Bar

  • s.MP, s.MK xx EX Katapult, (slight delay) EX Psycho Schneide – 276 Damage/450 Stun
  • s.HP xx EX Katapult, (slight delay) EX Psycho Schneide – 264 Damage/445 Stun
  • df.HK, s.MP, s.MK xx EX Katapult, (slight delay) EX Psycho Schneide – 312 Damage/545 Stun

CA Confirms

  • s.HP xx Katapult xx Psycho Fluegel – 433 Damage/285 Stun
  • s.MK xx Katapult xx Psycho Fluegel – 413 Damage/235 Stun
  • s.LK xx Psycho Kugel xx Psycho Fluegel – 384 Damage/178 Stun
  • s.MK xx Psycho Kugel xx Psycho Fluegel – 404 Damage/208 Stun
  • cr.MK xx V-Trigger 1, Psycho Fluegel – 298 Damage/100 Stun
  • Any button/special xx V-Trigger 2, Psycho Fluegel

Counter Hit Combos

  • s.LK (CH), s.MP, s.MK xx
  • s.HK (CH), dash, s.MP, s.MK xx
  • s.HP (CH), s.MP, s.MK xx

V-Trigger I Combos

  • s.MK xx VTC, s.MK xx
  • s.HP xx VTC, f.HP xx
  • s.HK xx VTC, f.HP xx
  • f.HP xx VTC, f.HP xx
  • Any button xx Psycho Kugel xx VTC, f.HP xx
  • Any button xx Psycho Trombe xx VTC, Psycho Fluegel

After getting a stun near the corner (1 bar)

  • j.HP xx Psycho Jaeger, df.HK, s.MP xx Psycho Panzer, Psycho Schrot, EX Psycho Schneide

After stunning with Forward Throw in the corner (Full CA stocked)

  • F. Throw, dash forward, empty jump back, f.HP xx Psycho Schrot (x3), Katapult xx Psycho Fluegel

After stunning with Back Throw in the corner (Full CA stocked)

  • B. Throw, empty jump forward, empty jump back, f.HP xx Psycho Schrot (x3), Katapult xx Psycho Fluegel

V-Trigger II Combos

Hit confirming into VT2

  • cr.MK xx VTC
  • s.MK/s.HP xx Katapult xx VTC
  • Any button xx Psycho Kugel xx VTC

New cancels in VT2

  • cr.MK xx Psycho Sturm
  • f.HP xx Psycho Sturm
  • s.HK xx Psycho Sturm
  • cr.MP xx Psycho Sturm

Combos in VT2

  • s.MK/s.HP xx Katapult xx Psycho Sturm
  • s.MK/s.HP xx EX Katapult, Psycho Schneide xx Psycho Klinge
  • Confirm into Psycho Trombe, Psycho Schneide xx Psycho Klinge
  • Psycho Klinge, s.MP, s.MK xx

For additional help with the Guardian Hawk, check out Bafael’s initial video guide to Falke on Rising Up.

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