Tekken 7 design oversight makes Noctis’s Rage Art give full super meter to opponents

By on April 5, 2018 at 10:00 am
tekken 7 noctis armiger activate

The balancing act between authenticity and efficiency.

The prince of Final Fantasy XV has been mostly well-received by players in Tekken 7. Whether it’s his ease of use or just the visceral thrill of punishing whiffs from full screen, Noctis seems to have made the translation from RPG to the fighting game genre better than predicted. (Having the game’s easiest and most consistent Death Fist punishment tool certainly doesn’t hurt, either.)

Unfortunately, one RPG element didn’t make the translation over to fighting games so smoothly — his damage. More specifically, the FFXV hit-spark introduced with Noctis’s release.

Bandai Namco had the best intentions when it made this hit-spark. This equipable damage-effect modifier shows the exact value of the damage dealt every time you hit an opponent, just like in Final Fantasy. They even went the extra mile made it give a “9999” value when you win the round with Noctis’s Rage Art — an obvious nod to Final Fantasy‘s maxed-out attacks.

Unfortunately, it’s not the idea that’s the problem, but the implementation. Instead of just displaying the “9999” number for laughs, Bandai Namco actually made the last hit of Noctis’ Rage Art do 9999 damage, in the event that the last hit would have killed anyway. This wouldn’t be a problem normally, but now that Tekken has three-meter using characters (Eliza, Geese, Akuma), this essentially means Noctis can’t win a round with a Rage Art without giving these characters full super meter! Whoops.

You could make the argument that this is a balancing tool for these match-ups, since Noctis’s teleporting f+2 effectively negates projectiles. This argument holds exactly as much water as how much you believe linear fireballs are the central part of these characters’ neutral game in the sidestep-heavy world of Tekken. The simpler explanation is that Bandai Namco just didn’t keep this in mind when it designed the critical hit nod — at the time of this writing, there’s been no word from Bandai Namco on how intentional this side effect is.

In the meantime, if you’re playing Noctis, it’s probably advisable to not combo into Rage Art in these match-ups. Thank god your Rage Drive is good, huh?

Source: 체리베리망고 CherryBerryMango

Hey, I'm just a 3D-head in a 2D-world. I like pretty much all FGC stuff, and I really like hearing about the way people think about games.