Daigo Umehara shares his thoughts and reactions to the Street Fighter V set with Tokido at Kemonomichi 2

By on March 14, 2018 at 11:00 am
kemonomichi 2 logo

A lot has been said about the Kemonomichi 2 event that took place last weekend, especially about the clash of the titans of Street Fighter V: Arcade Edition. Echo Fox|Tokido faced off against none other than Hx.Twitch.CYG BST|Daigo Umehara, and — as most of us know already — challenger Tokido lost, and tears were shed.

Though some cast pretty negative takes on that outcome, there was much more at stake than may have first appeared. On a post-event stream, Umehara and Fuudo talked at length about the event. A Japanese blog transcribed the conversation, which then another blog, FuguTabetai, translated into English. Daigo talked about why Otani was his training partner in preparation for the showdown. Then he goes into explaining the neutral game and the drawbacks to crouching.

“If you play normally, as long as you don’t get cornered, Guile won’t lose. So you should stand and play neutral or walk forward to stay in the center of the screen,” Umehara said. “If you walk forward, you will eat your opponent’s attacks. For me, the neutral game means ‘stand and wait.’ Usually, Guile crouches and waits, but there are drawbacks to crouching.”

Addressing his feelings about Tokido, Daigo talks about Tokido’s doubts, growth, and the desire to test himself. He was happy that Tokido put so much on the line, as evidenced by his reaction to the loss.

Check out the full transcript of this fascinating and insightful conversation over on the FuguTabetai blog. Take a look at our Kemonomichi 2 results page for more information about the event itself.

Source: Twitch.tv/daigothebeasttv; FuguTabetai

Luke "Woocash" Siuty is a Chicago-based writer who specializes in ArcSys titles. A Guilty Gear veteran, he plays Baiken and commits atrocities by playing Sin when he's not busy pondering the ArcSys Cycle. He's always down to talk on Twitter, so send him tips. He's good at OS-ing in real life, not so much in video games, though.