One of the most important things a developer can do is demonstrate that they know how their own game is played. This shouldn’t seem like a big deal, but if the spokesperson for a project can’t clearly explain gameplay, it’s hard to be interested in playing, you know?
That’s why Lunar Hare Studio’s character tutorial for their first fighting game project, Earth Romancer, was a pleasant surprise to me:
Earth Romancer manages to stand out in the heavily saturated indie smash-clone market by expanding its gameplay vocabulary beyond what’s typical of the genre. As Palante’s moveset shows, he’s able to make use of P-links, Kara Cancels, Float Cancels, and a wide variety of zoning and okizeme pressure. Whatever you may think the blatant Greed Sever rip-off, it’s clear that an obsession for slick system mechanics is what really inspires this studio the most.
If the above game-play interested you at all, you can try an alpha demo of their game right now.
Source: Lunar Hare Studios