There are a number of things about SNK Heroines: Tag Team Frenzy that more than a few players are wondering about. When SNK first gave out the details of the game, it was pretty obvious that the title wasn’t going to be your typical 2-on-2 tag team fighter. In a recent interview with Gematsu, SNK Heroines: Tag Team Frenzy producer Yasuyuki Oda and designer Kaito Soranaka — as well as NIS America producer Toshi Beppu and senior product marketing manager Travis Shrodes — talk about this.
Now, regarding whether or not the “SNK” in the game’s title means that it’s going to go beyond characters from The King of Fighters series alone, NIS’s Beppu confirmed that that there would be characters from “non-King of Fighters” games. However, for obvious reason, they could not reveal who they were at this time. In addition to this, Gematsu also threw out the question of whether or not the character customization system would allow for completely new custom characters. To this, Soranaka stated “there will be no making custom characters.”
Regarding the game’s simplified control scheme, specifically whether or not there would be a way to use a more traditional control scheme, producer Oda stated that “At this moment, there are no plans to add a traditional command control system.” Despite this however, Oda does think that the game has the potential to be played competitively. “We do see potential in this game being played on the competitive scene,” he states, “Ultimately it depends on how the users receive the game, and while the game may seem really simple at first, once you start to play it and see all the complexity it offers, we hope that the users see that side as well and hopefully the game has a presence in the competitive scene.”
Of course, this is just part of the interview. Head on over to Gematsu to read more!