One of the most important things to know about a character is the nature of their hitboxes. Knowing exactly how far a character’s move hits — and where the character can be hit — can change the way they are played as and against.
With Blanka having returned to Street Fighter V: Arcade Edition, more than a few players are trying to figure out what his hitboxes are like. For those players, Arlieth has posted a new video showing them and breaking these down.
The video above was made using ToolAssisted’s hitbox viewer for the game. Not only does he show the hitboxes, but he also lists the frame data — counting the startup, active, and recovery frames for each. This also includes when a Blanka player can interrupt their animation and perform a move (listed as “Interrupts As Soon As”, or IASA in the video), though this does mean hitboxes and positioning of it may not be the same as if they were done from a neutral stance.