Bandai Namco releases Dragon Ball FighterZ February patch notes

By on February 27, 2018 at 9:00 am

The Path to Power begins with the first step!

Bandai Namco posted the official patch notes for the Dragon Ball FighterZ February update and players can expect a variety of fixes that affect characters, game modes, and mechanics. It should be noted that this is not a balance patch. This patch focuses on correcting bugs that have been preventing the game from operating properly.

This is the first stop on Dragon Ball FighterZ roadmap for patches, two more updates are expected to release next month. The list of changes was posted on Bandai Namco’s official Facebook page and can be found in this post below.


PARTY MATCH: Added the Party Match feature which enables automatic match-up with 5 other players to play a Party Match.

REPLAY CHANNEL: Expanded Replay Channel functions (added “Followed Player Channel” and “Search Channel”) – Previous replay data will be deleted

RANKED MATCH / CASUAL MATCH: Added controller vibration to indicate when an opponent has been found

ARCADE MODE: Added “Return to Character Selection” and “Return to Course Selection” after completing a course

TRAINING MODE: Fixed a bug that shows the Dragon Balls collection animation while options were set on “Do not display”

TRAINING MODE: Fixed a bug that made the Assist Gauge recover when player guards continuously

BATTLE TUTORIAL: Fixed a bug that prevented the UI to be displayed properly when player passes the objective right after the beginning of the match


GOKU BLACK: Fixed a bug that prevented the character to disappear when Goku Black’s Special Move ” The Work of a God ” was used after an Ultimate Z Change

ANDROID 21: Fixed bug that prevented Android 21 from disappearing immediately after she is called in for a Z-Assist and the main character takes damage

ANDROID 21: Fixed a red visual bug when Android 21 is called in for a Z-Assist and the main character takes damage

FRIEZA: Fixed a bug that prevents Frieza to properly use “You Must Die by My Hand!” when lying on the ground after his Golden Frieza transformation

HIT: Fixed a bug that prevents the “Super Ghost Kamikaze Attack” effect to disappear when used during Ultimate Z Change and Hit’s Meteor Special Attack

HIT: Fixed a bug that prevents the Z-Assist character to disappear when the main character is damaged at the very same moment by Hit’s “I Keep Improving” attack

TIEN: Fixed a bug that makes a character invisible when both the main character and Z-Assist character are damaged by Tien’s attack “Farewell, Tien…”

CAPTAIN GINYU: Fixed a bug that allows Ultimate Z Change to be performed with less than 3 gauges after performing “Powerful Energy Wave”

MAJIN BUU: Fixed a bug that makes the opponent invincible if Majin Buu’s “Standing Light – Follow Up 2” and the opponent’s Super Dash hit simultaneously

ANDROID 18: Fixed a bug of voice/mouth synchronization when special dialogues are played against Piccolo and Vegeta


SHENRON: Fixed a bug that prevents Destructive Finish and Stage Destruction effects to appear with a character resurrected by Shenron

SUPPORT CHARACTERS: Fixed a bug that prevents voices of Support Characters (like Android 17 or Ginyu Force) to be played normally when called into battle

DRAGON RUSH: Fixed a bug that reversed the guard controls when a character is being changed by a Dragon Rush

Source: Bandai Namco Associate Editor. Austyn James Roney began his gaming journey with Super Smash Bros. on the N64 but learned the ways of the fighting game genre with Marvel vs. Capcom 3. Loves all fighters, regardless of dimension or playstyle.