VesperArcade breaks down the problems with the worst new V-Triggers in Street Fighter V: Arcade Edition

By on February 18, 2018 at 5:00 pm

Street Fighter V: Arcade Edition brought with it plenty of new additions for us to analyze and play around with. Some of them have been very useful for everyone, but some have major flaws which has immediately and universally found them discarded on the competitive scene.

With the new V-Triggers — much like the Ultra IIs introduced in Super Street Fighter IV — some have found uses, while others have been found to be significantly weaker. In this video, VesperArcade chronicles three of the worst, being Zeku, Ken and Juri’s V-Triggers IIs, and suggests what Capcom could do to make them useful.

Source: VesperArcade

Corey "Missing Person" Lanier is a full-time writer, and one half of the "So Smart" team that did commentary for Street Fighter V Crash. A former English teacher, he has spent 5 years living between China and South Korea before moving to Canada. When he's not busy writing, he enjoys streaming, playing mafia and elevating his Super Turbo game. He also believes Sailor Moon S is the best fighting game on the planet, and if you don't believe him, see him in Sailor Moon!