Learn T.Hawk’s famous tick throw option select in Super Street Fighter II Turbo

By on February 7, 2018 at 8:00 pm

Late in the lifespan of Super Street Fighter II Turbo, an option select for T. Hawk was found that improved his viability in the title. It is a very strong tactic that virtually locks players in the corner, if they end up there against the Mexican giant.

Using this option select, you buffer a 360 motion off of a crouching light punch while holding all three punches. Upon reaching down back, you roll back to down forward, then release the punches. This gives you a negative-edged Tomahawk on top of a 360 throw. This works because Hawk’s command grab has no whiff animation, and gives you the throw if the opponent stays stationary¬†— but if they attempt to jump away from the throw, they are then hit out of the air with a DP.

Source: Pau Oliva

Corey "Missing Person" Lanier is a full-time writer, and one half of the "So Smart" team that did commentary for Street Fighter V Crash. A former English teacher, he has spent 5 years living between China and South Korea before moving to Canada. When he's not busy writing, he enjoys streaming, playing mafia and elevating his Super Turbo game. He also believes Sailor Moon S is the best fighting game on the planet, and if you don't believe him, see him in Sailor Moon!