Late in the lifespan of Super Street Fighter II Turbo, an option select for T. Hawk was found that improved his viability in the title. It is a very strong tactic that virtually locks players in the corner, if they end up there against the Mexican giant.
Using this option select, you buffer a 360 motion off of a crouching light punch while holding all three punches. Upon reaching down back, you roll back to down forward, then release the punches. This gives you a negative-edged Tomahawk on top of a 360 throw. This works because Hawk’s command grab has no whiff animation, and gives you the throw if the opponent stays stationary — but if they attempt to jump away from the throw, they are then hit out of the air with a DP.
Source: Pau Oliva