Upcoming Marvel vs. Capcom: Infinite patch fixes backturn unblockables

By on January 17, 2018 at 3:00 pm
MvCI unblockables

First the hit-stun decay glitch, now it’s time for backturn unblockables to be smashed by the nerf bat. Revealed in a post up on Capcom-Unity, Marvel vs. Capcom: Infinite will be getting a small patch tomorrow, fixing issues like characters being unable to block low attacks while turning around, as well as adjusting certain character backdashes and Active Switch entrances.

If it’s any conciliation, this patch shows that the MvC:I team is still on the ball when it comes to balancing the game and quashing glitches that would have been meta-defining in previous Marvel games. Let’s hope this means there are still plans for continued support — outside of just patching out big glitches. Check out the patch notes below, or on Capcom Unity.


General

  • Guard: Fixed a bug that made it impossible to block low attacks when turning around
  • Collision Boxes: Fixed a bug that made hitbox timing inconsistent depending on which direction the character was facing
  • Shadow: Fixed a bug that caused shadow effects to display incorrectly when recovering from a hit while using a shadow attack
  • Soul Stone (Infinity Storm): Fixed a bug that made it impossible to switch characters for about 5 seconds if the partner character took damage when the Soul Stone Infinity Storm ended

Character

Captain Marvel

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters

Dormammu

  • Adjusted ground back dash so that from the 10th frame on, it can be cancelled into an attack

Hulk

  • Adjusted ground back dahs so that from the 15th frame on, it can be cancelled into an attack

Ultron

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters

Venom

  • Venom Trap: Fixed a bug that caused two traps to appear when performed at certain times
  • Venom Glide: Fixed a bug that made it impossible to perform Venom Glide again until landing on the ground, when performing an air throw after using Venom Glide

Jedah

  • Fixed a bug that caused Finale Rosso to be interrupted mid-attack when it hits an opponent who has been bound by a reflected Web Ball

Source: Capcom-Unity

SRK's Englishman in residence. Most likely seen rushing you down or getting perfected in the corner. Still waiting on a sequel to Clayfighter 63 1/3.