VesperArcade discusses universal system changes within Street Fighter V: Arcade Edition

By on January 8, 2018 at 10:00 am

While the change list that was previously posted was ultimately reported to not be for the final build, it has offered us some clues as to what direction Capcom is going with Street Fighter V: Arcade Edition. Their universal changes to throws and V-Triggers seem to be the most telling, and could prove to be the most game-changing.

VesperArcade broke down the potential implications of these two changes in the video below. With the changes in damage scaling for V-Trigger confirms into combos, he speculates that while it will do a great deal in preventing certain characters from getting instant comebacks off of one V-Trigger confirm, it will also be at a detriment to characters with single use V-Triggers, such as Ed and Nash. He also speculates that an increase in active frames on throws will improve tick throw games which were made difficult by the tight window in which to do them, as well as meaty throws which had a strict timing due to the throw invulnerability frames on wakeup.

Source: VesperArcade

Corey "Missing Person" Lanier is a full-time writer, and one half of the "So Smart" team that did commentary for Street Fighter V Crash. A former English teacher, he has spent 5 years living between China and South Korea before moving to Canada. When he's not busy writing, he enjoys streaming, playing mafia and elevating his Super Turbo game. He also believes Sailor Moon S is the best fighting game on the planet, and if you don't believe him, see him in Sailor Moon!