While everyone has been fawning over characters like Hit, Adult Gohan and Goku Black, Nappa has become one of the lesser seen characters in Dragon Ball FighterZ. Well, Maximilian is here to the redress the balance with a Nappa gameplay breakdown, from his time at a special DBFZ preview event.
Despite his bulky frame, Nappa is not a grappler or armor-centric character — he is more of a setplay character through the use of his Saibamen. Similar to Jack-O’ in Guilty Gear Xrd REV 2, Nappa can plant Saibamen into the ground, which will then pop up and start attacking the enemy automatically. These little green men cycle between three moves: a jumping slash, a low-hitting slide and then finally a command grab where the Saibaman explodes. If you use the Heavy version of the Saibaman summon, it gains a fourth attack where it spits a ball of goop at the opponent. While you can only have one Saibaman on screen, Nappa can plant a second one which will erupt from the ground once its partner has been downed. Nappa does not have to be on screen for the Saibaman to pop up — as long as it has been planted in the ground, it will appear no matter who is on screen.
As for Nappa’s specials, he has a two hit chop called Arm Break which can be super-cancelled, a counter-style move where Nappa yells the opponent and elbows them into the ground, along with his Blazing Storm projectile which can be performed both on the ground and in the air.
When you combine his Saibamen with other assists, I can imagine Nappa being a fantastic support character. Pair him with Piccolo’s Ki spheres and Beerus’ Cataclysmic Orbs, and you’ve got a team which can make the opponent terrified to push a button.
Source: Maximilian Dood