SoulCalibur VI’s producer hints at both guest characters and character creation

By on December 12, 2017 at 10:00 am
SCVI Mitsurugi

New information on SoulCalibur VI is coming in thick and fast, with a recent interview with producer Motohiro Okubo in Weekly Famitsu revealing more about the character roster, mechanics like Guard Impact and the new Reversal Edge, as well as how far along the game is in development.

The theme of SoulCalibur VI is “reboot”, with Project Soul using this title to revisit the story and characters from the original SoulCalibur. The hope is that along with new players, lapsed SoulCalibur fans will return to hear the tale of souls, eternally retold. Despite it being a reboot, SoulCalibur VI will feature new characters, as well as fighters that may not have featured in SoulCalibur. As for guest characters, Okubo’s reply was simply “please look forward to it!”

Starting in SoulCalibur III, character creation became an integral part of the series, so removing it would take away a core part of what makes modern SoulCalibur, reckons Okubo and his team. While he could not give a definite answer, it seems that character creation will return for SCVI.

In terms of system changes, Project Soul are hoping to make the game accessible to as many players as possible. The Reversal Edge mechanic is the result of their endeavor, with this defensive stance helping players “defend against almost all techniques with a single button, regardless of whether they are high, middle, or low.” SoulCalibur VI will also feature one button Critical Edges — similar to one button Rage Arts in Tekken 7 — along with the new Lethal Hit mechanic for advanced players. This system activates when players “land specific techniques with certain conditions fulfilled”, and results in “powerful combos depicted through special production and slow motion.”

Soul Charging makes a return too, with it sharing a meter system with the Critical Edge. While Soul Charge now takes meter, Guard Impact can be performed without using up your Critical Edge meter — a feature many OG SoulCalibur fans will greatly appreciate.

While we’ve only seen a tiny glimpse of SCVI, development is “70% complete” according to Okubo, suggesting that we could be playing SoulCalibur VI in the first half of 2018.

Source: Famitsu via Hachima Kikou; Gematsu

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