Ken’s gameplay on Capcom’s stream suggests throw loops have been removed from Street Fighter V: Arcade Edition

By on December 5, 2017 at 2:00 pm

Has Capcom finally nerfed a much-reviled corner tactic in Street Fighter V?

Throw loops: the much-dreaded — and much-hated, at least on the receiving end — tactic has long been a point of contention in Street Fighter V. However: in yesterday’s Capcom-Unity livestream (intended to demonstrate the structure of the upcoming Arcade Mode in Street Fighter V: Arcade Edition), viewers caught a glimpse of a corner interaction that suggests throw loops may be a thing of the past.

The stream was running on the demonstration build that’s bound for PSX this weekend. When Ken threw Ryu into the corner in this new build, the pushback was clearly increased to move Ken into further range than the current build. In the video below, NurseLee compares the stream footage against Ken’s current corner-throw pushback:

While no official word has been given on this change (and I wouldn’t expect Capcom to provide those details until they’re ready to release full patch notes for SFVAE), it appears to be clearly intended to hamper repeated throw attempts in the corner. We also don’t know if this tweak is universal to the cast, or just for Ken! This may not represent the final build that hits retail as Street Fighter V: Arcade Edition, so stay tuned for more updates as we learn more.

Source: NurseLee Editor-in-Chief. Street Fighterin' since there was only a "II" in the title.