Injustice 2’s December update adds more Legendary Multiverses, along with a variety of bug fixes

By on November 30, 2017 at 11:30 am
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Yesterday, NetherRealm Studios released the December update for Injustice 2. With the game recently undergoing heavy rebalancing in the November update earlier this month, Patch 1.13 was more focused on providing gameplay fixes, overall stability improvements, opening more new Legendary Multiverses and adding the character data for The Atom — the first member of the upcoming Fighter Pack 3 — who will be released on December 12th for those with Early Access (obtained by purchasing Fighter Pack 3 or owning the Ultimate Edition).

While most of the bug fixes were made to Gear Abilities, Brainiac and Black Canary have seen some minor balance adjustments due to these specific alterations. For the Collector of Worlds, his Cybernetic Charge will no longer always keep foes on the same side, which was preventing the move from being jumped over or slid under. This will effectively reduce his damage off of his divekicks, by making once-optimal damage combos no longer possible, as well as preventing him from being able to keep his opponents in a specific position to perfom extremely damaging Background Bounce loops on select stages.

Black Canary’s enemies will now always be in a grounded state after being hit by a MeterBurn Canary Drop, even when they are not facing Dinah’s body. This should remove a likely unintentional OTG setup that she had access to.

The Reward System for the AI Battle Simulator has also seen some adjustments for both Attacking and Defending players, as winning against a team who has the same or higher level then you now rewards you with a Platinum Mother Box, while losing the fight now nets you a Gold, with the other level tier’s rewards in terms of Mother Box rarity have been tweaked accordingly.

Additionally, Brother Eye has now located a series of four new Legendary Multiverse Portal’s for the leader of The Society, Gorilla Grodd, Green Lantern, the tyrannical Superman and the Clown Prince of Crime, The Joker, so fans of those heroes and villains can now begin the extremely long grind towards some Legendary Gear. You can view the full notes for yourself below:

DECEMBER UPDATE

General Gameplay fixes

  • General stability and Online stability improvements
  1. Move list corrections and improvements to AI logic
  2. Legendary Multiverse Portals are now available for Gorilla Grodd, Green Lantern, Joker, & Superman
  • Stage Specific Fixes
  1. Atlantis – Fixed a bug where someone slamming a statue while the other player jumped off it with specific timing could cause it to be able to slammed again after being destroyed
  2. Batcave – Fixed bug where the camera could lose focus on the characters after remaining idle for an extended period of time
  • The Reward System for the AI Battle Simulator has been adjusted for the attacking team to:
    • Winning against a team which has a total level that is the same or higher rewards a Platinum Mother Box
    • Losing against a team which has a total level that is the same or higher rewards a Gold Mother Box
    • Winning against a team which has a lower total level rewards a Silver Mother Box
    • Losing against a team which has a lower total level rewards a Bronze Mother Box
  • The Reward System for the AI Battle Simulator has been adjusted for the defending team to:
    • Winning against a team of the same level rewards a Platinum Mother Box
    • Losing against a team of the same level rewards a Gold Mother Box
    • Winning against a team which has a different level than yours rewards a Silver Mother Box
    • Losing against a team which has a different level than yours rewards a Bronze Mother Box

Character-Specific Fixes

  • Atrocitus – Hate Pounce now correctly gets the damage increase granted by Legendary augment “Feline Fury”
  • Black Canary – Fixed a bug where the opponent would not be grounded after hitting a Canary Drop MeterBurn when the opponent was not facing her
  • Blue Beetle – Fixed issue with several Gear Abilities not being active when equipped in conjunction with his Legendary Accessory “The Reach’s Finest Battle Scarab”
  • Brainiac – Fixed a bug where Cybernetic Charge was always keeping opponents on the same side, which could prevent it from being able to be jumped over or slide under
  • Captain Cold – adjusted the input window of Character Power special attacks and they require a more precise input
  • Captain Cold – Big Freeze MeterBurn will no longer linger it’s visual FX after hitting Hellboy while he has Broom’s Rosary active
  • Captain Cold – Fixed a bug with Len’s Thermal Motion Negating Gun Legendary item that would cause meter to drain faster than normal if the character power button was repeatedly pressed
  • Captain Cold – Fixed a bug that could prevent Captain Cold from reaching level 3 charge multiple times in a row when Len’s Thermal Motion Negating Gun Legendary item is equipped
  • Cyborg – Round win animations now use the Dark Matter effects if his Legendary is equipped
  • Cyborg – Practice mode option Character Power Quick Cooldown now works correctly even if the Mother Box attack misses
  • Firestorm – Fixed sound effect not stopping when Firestorm dash cancels Heat Wave (Away + Hard)
  • Green Arrow – Fixed a rare bug which could cause one of the arrows in Sky Alert MeterBurn to visually be missing when done twice in rapid succession
  • Green Lantern – “Street Sweeper” Gear Augment now has audio on the last volley of bullets
  • Hellboy – Fixed several attacks causing incorrect reactions when hitting Hellboy while he has Broom’s Rosary active
  • Hellboy – Fixed issues where opponent’s parries could sometimes cause an incorrect animation to play on Hellboy while he has Broom’s Rosary active
  • Hellboy – Visual effects from Broom’s Rosary will no longer sometimes linger after practice reset
  • Hellboy – Vasilisa’s Gift MeterBurn Gear Ability will no longer sometimes cause an opponent to move to an incorrect location when hitting them out of a dash
  • Hellboy – “Holy Hand Grenade” Gear Augment will no longer leave a lingering FX when a transition occurs
  • Hellboy – “Lucky Horseshoe” Gear Augment now can only activate after hitting an opponent with a 7 or more hit combo, as the text description says
  • Hellboy – “Lucky Horseshoe” Gear Augment no longer activates in practice mode
  • Poison Ivy – “Acidic Bile” Gear Augment now applies to Burrow
  • Sub-Zero – Fixed as issue where an opponent’s weapon could switch hands at an unexpected time when hit by Ground Freeze MeterBurn gear ability
  • Superman – Fixed an issue with opponent’s head tracking being temporarily incorrect after being hit by Air Heat Vision

Source: WB Games Community via Test Your Might

Arkansas-based freelance journalist who enjoys fighting games of all sorts. When he's not grinding out setups, he enjoys watching anime and wrestling.