Tekken 7‘s DLC2 — SNK’s iconic Southtown Boss, Geese Howard — has been out for approximately five seconds. Despite that, the footage that’s already been released for Mr. Howard shows a consistent high-damage output, and strong toolset. Let’s take a look at some of the very early tech that’s been found for our favorite Goose:
Although, before we begin, I will throw a bone to anyone unable to access Geese for the moment, but wants to see his movelist. BLUELINKBR has you covered:
KURO KURO has got the goods on Geese’s on-block frame data. It’s a real mixed bag, but there’s still some surprisingly safe stuff, like F+1+2.
Geese’s wall damage is a really beautiful thing in this game. This will be a theme we return to often in this post, starting with the counter-hit low combo from RoboDuck.
It’s going to be really important to know what your wall splat options are with Geese, and Rikk has that information nice and compartmentalized for you:
You don’t necessarily have to be at the wall to start your big damage combos: as long as you can get there by the end and you have meter, you are a Reppuken away from laying on the hurt.
Neltharak Idrissil has put together a great starter combo guide for the new Geese apprentice.
Something that wasn’t quite apparent during Geese’s initial trailer was the fact that there’s several wall breaks on Geese’s stage. This, combined with Geese’s natural wall-destructive ability, makes it easy to see from 101shiki OBGM‘s video that Geese is going to enjoy having home field advantage.
Japanese player Kousuke has some early matches vs. Shudy‘s Heihachi that are absolutely worth checking out, just to see how the two Japanese players adapt to the new character.
LiangHuBBB has some early wall-carry ideas that show considerable promise.
But most importantly, famed Tekken combo video maker STL1119 seems to have already taken a shine to the SNK boss. Here’s his early exploration of Geese combos: