Some thoughts on the meaning of the term “option select.”
Heavy-hitting Street Fighter V Balrog main Brian_F wants to make sure we’re all on the same page here. When you say “option select,” do you mean what he means?
He discusses how by the most literal definition, buffering special moves into normal moves in neutral (resulting in a whiffed normal while out of range, but an automatic normal-to-special combo if the opponent happens to extend a hurtbox into the normal move) is technically an option select, because it provides two different outcomes from the same input, depending on the opponent’s actions. How about mashing out an invincible reversal while in blockstun, in case the blockstring is dropped? Brian_F goes on to discuss the general community’s attitude toward option selects in fighting games, and how option select mechanics are unavoidable in our games’ designs.