Overcome tricky overheads with episode 8 of “Exploring Fighting Games”

By on November 18, 2017 at 1:00 pm
GG Overhead

Successfully reacting to an overhead can be one of the toughest things to do in a fighting game. Even when you know one is coming after a knockdown, a combination of fear, doubt and panic can mean you’re eating that 28-frame overhead. Sometimes these moves feel too quick to react to, especially when playing online.

To stop players getting hit by these reactable overheads, the Chemical Lovers have dedicated the latest episode of “Exploring Fighting Games” to dealing with these moves. Rather than speeding up your reaction time or beating yourself up every time you get hit, they advocate learning the attributes of each of these command overheads so you know when someone is going to throw one out.

This means looking at your range relative to the opponent, learning whether the overhead can lead into a follow-up, if the overhead has a drastically different animation to other command moves, whether it’s punishable on block and so on. You can also take stock of your opponent’s habits and notice if they have a pattern of throwing out overheads if they are ahead/panicking. It may be hard to keep track of all of these things during a tense set, but just keeping track of two or three of these factors can mean you dodge that overhead that would have lost you the set.

The next episode of “Exploring Fighting Games” is going to ruffle some feathers as the Chemical Lovers try to answer a question that has caused no end of flame wars: is Super Smash Bros. a fighting game? And why is it so important that it is or isn’t?

Source: novriltataki

SRK's Englishman in residence. Most likely seen rushing you down or getting perfected in the corner. Still waiting on a sequel to Clayfighter 63 1/3.