Here are all the changes in the version 4.0 patch for ARMS

By on November 17, 2017 at 10:30 am

Alongside adding new fighter Misango, ARMS‘ version 4.0 update also adds a new mode and a number of balance changes. For those interested in these changes, Nintendo has finally released the complete list.

First up is the new mode. Called “Party Crash,” the new mode is a limited-time event similar to the standard Party Match. The hook here is that playing the mode constantly earns a player levels, which then allow them to unlock badges and in-game prize money.

As for the balance changes, some tweaks have been made to team battles. Specifically, the rope connecting two teamed players has been increased in length; however, Arms speed in team mode has been decreased. In addition to this, a number of character-specific tweaks have been made as well.

You can check the complete patch notes below.

ARMS 4.0 patch notes
  • Added new fighter “Misango.”
  • Added new ARM “Scorpio.”
  • Added new ARM “Skully.”
  • Added new ARM “Glusher.”
  • Added new stage “Temple Grounds.”
  • Added online event “Party Crash.”
    • A different take on the usual Party Match, presented for a limited time by ARMS Labs.
    • The more you play the more your level will go up, and you’ll be rewarded with badges and in-game prize money!
    • There’ll be an in-game notification when the event gets close, so don’t miss it!
  • When conditions for acquiring a badge are satisfied within a match, a “You got a badge!” message will now display at the end of the match.
  • In “Customize Controls” you can now press the + button to reset controls to their default settings.
  • Increased the length of the rope conjoining allies in team battles.
  • Decreased ARM speed in team battles.
  • Adjusted the abilities of certain fighters and ARMS as follows.


Fighters / Arms Adjustments
Ribbon Girl She’s been working on her air game. Air dash movement speed increased.
She’s more comfortable in the air. Normal dash speed decreased.
Adjusted camera for better visibility during a quick drop.
Min Min Increased normal ARM size.
Kid Cobra Adjusted camera for better visibility during a charge dash
Helix Fixed issue where a high jump couldn’t be done when jumping on a trampoline in extended form
Master Mummy Fixed online play issue where rush would be triggered at the end of a throw
Byte & Barq Decreased movement speed when dashing
Twintelle Adjusted the deceleration factor when slowing down ARMS
Revolver Increased extension speed of 1st and 2nd rounds
Retorcher Increased extension speed of 2nd and 3rd rounds
Homie Increased retraction speed
Whammer Increased homing
Roaster Fixed issue where rush gauge did not decrease when inflicting flame
Popper Increased retraction speed
Chakram Decreased expansion rate for charge attacks
Thunderbird Decreased speed of charge attacks
Decreased homing
Slamamander Decreased extension speed
Decreased homing
Clapback Decreased maximum reflection angle

Source: Nintendo

Shoryuken's long time news hound. When not writing for SRK's front page, D3v spends part of his time helping run tournaments in the Philippines, including the country's biggest fighting game event, Manila Cup.