Exploring Fighting Games offers an assist on approaching team-based fighting games

By on November 10, 2017 at 7:00 pm
marvel vs capcom infinite mvci

What is fundamentally different about team-based fighting games, other than the obvious fact of using multiple characters? Any fighting game that has two or more characters included is quite different from a standard one vs. one. Things like multiple life bars, combination attacks, and assists significantly change the approach for such games.

Exploring Fighting Games’ latest episode covers just that. Seeing how team fighters are back in vogue with Marvel vs. Capcom: Infinite, The King of Fighters XIV, and the upcoming Dragon Ball FighterZ and BlazBlue Cross Tag Battle, it’s more important than ever to understand these concepts. The video begins by pointing out that it’s inherently harder to approach team games because they throw many more factors into the mix at once — more characters, mechanics, and generally with shorter life bars. It’s also tougher to compose a good team. Players need to know how to select characters that synergize with each other based on their strengths and weaknesses, as well as what order to put them in, saving the more meter-dependent fighters for later.

Check out the latest episode below — and refer to the previous one to learn more about maintaining pressure on the opponent.

Source: novriltataki

Luke "Woocash" Siuty is a Chicago-based writer who specializes in ArcSys titles. A Guilty Gear veteran, he plays Baiken and commits atrocities by playing Sin when he's not busy pondering the ArcSys Cycle. He's always down to talk on Twitter, so send him tips. He's good at OS-ing in real life, not so much in video games, though.