Polygon interviews Akira Nishitani of ARIKA, talks new fighting game, company’s character rights, and Capcom

By on October 30, 2017 at 11:00 am

Still without a title, Japanese developer ARIKA’s new fighting game is one of the most interesting talking points in the FGC right now. Making an indie game is difficult enough, let alone one in our niche fighting game genre. With that in mind, ARIKA is in a position that other indie devs could only dream of: they are building on brand recognition and hype 20 years in the making.

When you look at the history of how the company formed, though, you’ll see that this “unique position” was part of the plan all along. ARIKA was able to leverage the rights to their own creations by being in the right place and at the right time. This company’s tale of guts and luck is the subject of company president Akira Nishitani’s latest interview with Polygon, which you can read here.

The interview covers how the company managed to create such an amazing deal with Capcom, the malleability of their unnamed project, and their openness to working with Capcom again. The latter point is particularly fascinating:

Obviously, we can publish it ourselves and we’re prepared to do so. But if over the course of time, our connection with Capcom deepens and that happens, we’re open to [making it a Street Fighter game] as well.

When combined with the knowledge that Capcom overtly acknowledged and included ARIKA-created EX characters in their latest character popularity poll, one wonders just how closely Capcom is eyeing the new ARIKA project…

arika ex srk

Source: Polygon

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