Following his reveal at South East Asia Major over the weekend, wannabe ninja are scrambling to find out more information on the Ever-Changing Ninja, Zeku. Luckily, Capcom have been on the ball for this character reveal, and have compiled a comprehensive breakdown of all of Zeku’s moves.
First off, let’s tackle the whole Young/Old Zeku transformation. Zeku is Street Fighter V‘s first stance character, with the gentleman ninja being able to switch stances mid-fight by pressing Down, Down with two punches. While it can be done by itself, Zeku can combo into his stance switch off of his V-Skill, as seen in his character reveal trailer.
For Old Zeku, he is focused around keeping the opponent out with his Bushin Gram kicks. There are three variations of the kick: one hits medium, one hits high and the other one acts as an anti-air. He also has his Bushin Jakura flip, which has three variations, being a punch, a kick and a command grab.
If you were a Guy player back in Street Fighter IV, Young Zeku will be right up your street. Like Guy, he has several target combos for reliable damage, as well as a wall jump and a Hayagake command run. He also has access to the Hozanto shoulder bash, along with an air grab which is used extensively in his character trailer.
As for his V-Trigger, Zeku gains access to the special Idaten command dash. This teleporting dash has different frame data depending on whether you use Old or Young Zeku — but both can attack out of the dash. If you land a hit during Idaten, Zeku can combo together normals of ascending strength. Both forms have a unique ender which can be used to finish off the Idaten combo, so experiment to see what sequences you can come up with when Zeku launches on October 24th.