Learn fancy (and practical) Baiken tech to counter your opponents in Guilty Gear Xrd REV 2

By on October 6, 2017 at 4:00 pm
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Baiken’s arrival in Guilty Gear Xrd REV 2 certainly was celebrated by the community, though the one-armed samurai woman’s power isn’t easy to wield. Relying on good reads and general knowledge of the game, a good Baiken player knows when to use her Azami parry to turn the tables — and also what combo to perform after.

Six Newell’s YouTube channel is filled with various Baiken videos that display a multitude of situations. From less-practical to more optimal, there’s a slew of combo routes and situational Azami usage recordings. Refer to samples below to pick up some practical tips on using Baiken in REV 2.

Here’s a way to bring your opponent to the corner easily from midscreen. Securing a throw with Baiken leads to excellent corner carry or a combo, if your opponent is already in the corner.

Youzansen RC is a popular mix-up tool, as it’s an insanely quick overhead. Here’s a combo example on heavy targets:

And mid-weights:

Finally, light-weights:

If you find your back to the corner, there’s an easy way to switch sides with the opponent, if you have the meter to burn for it:

Should a Faust ever use his Scalpel move and you’re going to be in the Instant Kill range — make them regret it:

How to punish one of I-no’s most popular moves:

Useful counter for the May match-up:

Of course, don’t forget to show off with something special like the air version of her counter Overdrive!

There are many, many more clips on the creator’s YouTube channel, so don’t hesitate to take a look. There are videos that cover more character weights and specific situations for good Azami punishes.

Source: Six Newell

Luke "Woocash" Siuty is a Chicago-based writer who specializes in ArcSys titles. A Guilty Gear veteran, he plays Baiken and commits atrocities by playing Sin when he's not busy pondering the ArcSys Cycle. He's always down to talk on Twitter, so send him tips. He's good at OS-ing in real life, not so much in video games, though.