Comparing Marvel vs. Capcom: Infinite with Dragon Ball FighterZ; How do the producers feel about it?

By on October 6, 2017 at 11:00 am
Dragonball FighterZ Worldwide Reveal at Xbox E3 2017 Presentation featured image

Tag is definitely back in vogue in fighting games. By the end of next year, we’re going to have three major tag games to choose from: Marvel vs. Capcom: InfiniteDragon Ball FighterZ, and BlazBlue Cross Tag Battle. Whichever one you’re into, no doubt you’ve been comparing them in your mind.

Game Informer is continuing their Dragon Ball FighterZ coverage. This time, they’ve decided to see what the producers of two competing games think of one another.

“If I’m not mistaken, Infinite is designed with a two-on-two battle system, whereas our game features a three-on-three battle system. In that sense, the gameplay differs between the games. Heck, the release dates are different, too [laughs],” Tomoko Hiroki, producer of DBFZ, says. “In any case, I’m happy that our titles are each different in its own unique way. “Still, I have to admit, when I first saw Marvel vs Capcom: Infinite, I thought to myself, ‘Oh shoot!’ [laughs].”

Hiroki didn’t offer many thoughts on Infinite; she says that she hasn’t really had a chance to play it. The response on Capcom’s side has been pretty diplomatic.

“I haven’t played it yet, but the action in Dragon Ball FighterZ looks great,” said Michael Evans, a producer who is working on Infinite. “Personally, in the past, I haven’t put a lot of time into the anime fighters, but I’m looking forward to trying it out. All I can say is that it’s a great time to be alive for fighting-game fans!”

Sounds like neither side has done that much research into the competition, mostly sticking to their own work. Gotta appreciate that little “Oh shoot!” from Hiroki, however! Read the full interview over on Game Informer’s website.

Source: Game Informer

Luke "Woocash" Siuty is a Chicago-based writer who specializes in ArcSys titles. A Guilty Gear veteran, he plays Baiken and commits atrocities by playing Sin when he's not busy pondering the ArcSys Cycle. He's always down to talk on Twitter, so send him tips. He's good at OS-ing in real life, not so much in video games, though.